JUMPGRID is a game of aggression. Right there in the all-caps title it lets you know that it means business. Death comes fast and often, and the electronic soundtrack never stomps thumping to mourn. Instead, a violently flashing screen and a screech greet you at every end. It’s reminiscent of Super Hexagon, in that you’re the only thing keeping the party’s pace down. You have to move, and you better move fast.
In JUMPGRID, you’re tasked with hopping between 9 dots on a grid. Like this:
You’re the glowy thing in the middle, and you can jump to any of the ones directly across from you, i.e., up, down, left, or right. Once you dodge whatever obstacles are flying through the grid and collect all nine green pieces, a warp hole to the next level opens up in the center and you hop along from there. Doesn’t sound too bad, huh?
Well… it gets rough. After a dozen or so screens, JUMPGRID feels like it’s just getting started. Very specific sequences of jumps have to be performed at exact times in order to collect all the shards and make the warp. Some are time limited, others have you follow a fast-moving maze and collect shards in order, and others just send way too much at your way to comprehend until you’re at least a handful of deaths in. You’ll respawn immediately though with every mistake, giving the game more than a passing resemblance to any number of precision platformers.
If you’re ready to make the jump, give JUMPGRID a shot on Ian Maclarty’s itch.io page.