If the Game Boy Color Zeldas had split off into a weirdly self-referential mess of dark tones and philosophy, we’d had made it to something like Anodyne sooner. I don’t think I’ve ever played anything quite like Anodyne before. If the hushed hints at a deeper meaning and entrancing dialogue don’t pull you in, the more traditional game mechanics are bound to. It’s an open world to explore in the style of a Legend of Zelda overworld, complete with upgrades and dungeons hidden all over. (more…)

