
The Legend of Zelda: Breath of the Wild seems like the game Nintendo always intended The Wind Waker to be. In many regards, Wind Waker is my favorite Zelda game to date. The aesthetics were more on-point than anything else in the series, the world felt wide enough that anything could exist in it, and the dungeons were just side attractions to what the game was really about: Exploring. I don’t know that anything outside of the Souls series has ever matched the feeling of sailing to a brand new island for the first time and discovering what secrets it had in store. A lot of the time…there wasn’t much, but the feeling of wonder and excitement about just the possibility of new things to see was enough to keep me sailing through that incarnation of Hyrule for the past two decades.
