• 2013’s Honorable Mentions – The Walking Dead: 400 Days

    2013’s Honorable Mentions – The Walking Dead: 400 Days

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    After The Walking Dead was my Game of the Year last year, I was ready to pounce on whatever content Telltale put out next. Between 400 Days and The Wolf Among Us this year, they did not disappoint.

    400 Days is a short anthology of new characters, sectioned into multiple mini chapters playable in any order. Each one is between 10 and 30 minutes long, and tells a short story set in Telltale’s Walking Dead universe.

    It’s a quick ride through some of the industry’s best storytelling, and is a nice teaser for what might be to come. I played through it in its entirety four times, showing friends how great it was as they made their own decisions. Seeing how different choices play out, even down to the shortest lines of dialogue, is incredibly rewarding. It may clock in at under two hours, and it does feel pretty familiar, but it still stands out as one of my favorite pieces of narrative in 2013.


    In Honorable Mentions, the best games of the year that didn’t make the top ten are given their moment in the spotlight. While they might not be among HippoChippies’ ten best games this year, they were very, very close to making it there. This year, it came down to a list of 19 games that was trimmed into the Game of the Year list. This is one of the nine that almost made it.

  • 2013’s Honorable Mentions – Divekick

    2013’s Honorable Mentions – Divekick

    dkWith its two-button control scheme and simple rules, Divekick is one of the best party games of the year. Whether you’re trying desperately to read your opponent’s next move, or just shouting at the combatants from the couch, Divekick is good time for all involved. Plug this into a tv with a room full of friends, and watch the magic happen. (more…)

  • 2013’s Honorable Mentions – BADLAND

    2013’s Honorable Mentions – BADLAND

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    In an outstanding year for iOS titles, BADLAND still managed to stand out. An early frontrunner for Game of the Year, BADLAND showed me what was possible in a game without buttons, and took me completely by surprise. It’s a platformer with a one-button touch mechanic, and turned out to be one of the best genre entries this year. (more…)

  • 2013’s Honorable Mentions – Brothers: A Tale of Two Sons

    2013’s Honorable Mentions – Brothers: A Tale of Two Sons

    broIt took me about 10 minutes into the game to realize Brothers was going to be fantastic. (more…)

  • 2013’s Honorable Mentions – BioShock Infinite

    2013’s Honorable Mentions – BioShock Infinite

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    BioShock Infinite had some of the highest highs of anything I played this year, and has some of the most memorable moments of any game I played this year. Sadly, these peaks are found in between some increasingly low lows, and they constantly detract from how incredible the rest of the game is. (more…)

  • 2013’s Honorable Mentions – Anodyne

    2013’s Honorable Mentions – Anodyne

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    If the Game Boy Color Zeldas had split off into a weirdly self-referential mess of dark tones and philosophy, we’d had made it to something like Anodyne sooner. I don’t think I’ve ever played anything quite like Anodyne before. If the hushed hints at a deeper meaning and entrancing dialogue don’t pull you in, the more traditional game mechanics are bound to. It’s an open world to explore in the style of a Legend of Zelda overworld, complete with upgrades and dungeons hidden all over. (more…)