I really enjoy doing those little letterboxd reviews because I can sit with a movie for an hour and a half and have a complete experience to mull over and jot some thoughts down about. When a game takes me 20 hours over the course of 2 months that’s a tougher ask.
(more…)Tag: Game of the Year
-
Thinkin’ GOTY
This week you get another screenshot notes post. Sorry. Been busier than usual.
It’s about that time. Nope, I’m not nearly ready for goty stuff. I don’t even have a #2! But we’ll get there.
(more…) -

HippoChippies’ Game of the Year 2020
Hi!
If you made it through to February, congratulations, we’ve all been through a bit together. The last year or so has been not great. Couple of cool things here and there, but overall, let’s just call that one a bummer. During my bummer year, I decided to sink hundreds of hours into MMOs I’d never tried, which was good at making hundreds of depression hours pass while spending time with friends, but less good for trying to accomplish anything productive. But hey, I can tell you a whole, whole lot about Final Fantasy XIV and Dauntless now.
So what actually about 2020? I played some stuff! As usual, here’s the prediction list for 2020’s GOTY from an innocent babe I can barely recall, me from 2019:
1. Elden Ring – (lol nope not yet)
2. Doom Eternal – (didn’t like it)
3. Animal Crossing New Horizons – (got bored really fast, it’s cute tho)
4. The Binding of Isaac: Repentance – (didn’t come out yet, understandable)
5. Cyberpunk 2077 – (played for an hour, crashed my ps4)
6. Super Meat Boy Forever – (downloaded it two days ago and it seems not great)
7. The Last of Us Part II – (haven’t played it yet because of time and the devs being bad but soon)
8. Vampire: The Masquerade – Bloodlines 2 – (lol not happening)
9. Knuckle Sandwich – (still being made, understandable)
10. Hollow Knight: Silksong – (again… 2020 happened, no rush)So those were very bad predictions, and I can’t wait to make some more. But first, what does the HippoChippies’ Top 10 of 2020 actually look like? Different.
Since bad year and depression and all that, I have a list of dozens and dozens of games from 2020 that seemed cool. I would love to play through the new Ori, see more of Spiritfarer, find out what The Pathless even is because the trailer seemed neat, and catch up with many, many more games I missed last year. But since I can’t spend forever just catching up, I’ve gotta throw something out there right? My biggest disappointment about this is that I’m 100% sure that there’s some incredible things that snuck under my radar that I would have absolutely adored. Happens every year. So to whatever 2020’s Mibibli’s Quest or Supraland is, hat’s off to you, and I hope somebody thought you were great. Maybe you’ll turn up for me someday.
Though I missed a huge swath in comparison to the 400 or whatever games I usually play, here’s a list of my favorites that I was able to spend some time with.
…An unordered list of my favorites. I don’t have the willpower for that stuff anymore. Paper Mario’s the GOTY though!
Paper Mario: The Origami King

If you remember much about the Summer of 2020, it’s that things were Not Good. But for a measly little weekend in July I was able to have one fucking moment of goodness to myself, and that was Paper Mario: The Origami King. No, the game isn’t the return to Thousand Year Door-form that some of the fan base pines for. I love Thousand Year Door, but I don’t love it because it’s an RPG (and the new combat is actually pretty good!). I love it because it’s a vehicle for the Paper Mario developers to make fun however they can. Whether it’s having best-in-class writing and localization to place it alongside some CRPGs and the Yakuza team, or being able to come up with a million silly ways to scavenger hunt Toads, Origami King is first-party Nintendo doing work. I’m sad it didn’t get the attention it deserved. Also Olivia is probably the best partner in the series and I want her to hang out in every video game. Good vibes all around here.
Disc Room

Kind of a minigame collection of action escape rooms? I love it very much. At first glance just an enemy avoidance game with a couple twists, Disc Room locks you in a bunch of rooms with a bunch of discs. Mostly sawblades. They fly around the room and you survive for 5 seconds. Then the door opens and you move into the next room and survive for 20. Then maybe the next one is 30 seconds without dashing. Things progress like that for a bit, and that’s what I was on board with from the trailers. Already cool, right? Then oops surprise it’s also secretly a puzzle game with really clever solutions. There’s a ton of variety here for a game that you can finish in an afternoon. Gameplay stays spicy the whole time between the unique world mechanics (like the disco floor levels which rule), the speedruns you can choose to do on each screen, and the active abilities you collect and swap through (Ex. cloning yourself for puzzles across multiple rooms!). Just an absolute treat if you’re looking for something with a Meat Boy sense of quick iteration and pacing.
Half-Life: Alyx

I wrote quite a bit about it here… and then promptly never played it again! Covid and depression intensified and I never slapped that headset back on. One of these days though. Kinda wish I could just play it on my tv.
Umurangi Generation

The coolest game of the year no doubt, and the one that feels like it wraps up 2020 pretty well for me. In the limited capacity I was able to see anyone over the past year, I still felt the need to make sure my friends saw Umurangi Generation. You’re given a camera and a sheet of things to take pictures of, and sent off on a series of five to ten minute levels filled to the brim with detail and life. It’s a photography scavenger hunt game! And it came out in the same year that the Pokemon Snap sequel was announced! Separating itself from Snap, though, not being on rails allows for platforming to come into play (you have a generous double jump so no worries) to line up special photos from specific places. All of this good gameplay takes place over a dozen or so courses that paint a picture of a world where things are bad and getting worse, thanks to a lackluster government response to an avoidable tragedy. Yeah, this is probably the one I’ll take with me.
Scourgebringer

My favorite roguelike of the year! Even though I think Hades is super neat, it didn’t stack up to how effortlessly smooth it feels to slash and shoot monsties in Scourgebringer. Everything about this game is fast fast fast. Dodge, jump, slash, shoot, leave room, repeat. You pop in the room and do some light platforming to cut up 15 dudes in 5 seconds over and over again. Though it may lack some of the staying power of an Isaac or a Gungeon, it’s hard to say that either of those games feel better in moment to moment play than this one. I haven’t played much of it since I plowed through its early access content early last year, but every time I hear about the updates with new perks and skills and bosses and stuff I get real pumped for when I’m able to hop back in. If you like this, try out the similarly underappreciated roguelite, Monolith!
Super Mario Maker 2 3.0

This is that real shit we’ve been wanting all along!!!! You thought it was cool that we could make Mario levels? Now we can make Mario games! The world map feature introduced in the giant 3.0 update may feel a bit slight once you’ve found its limits, but wow oh wow is it fun to string your levels together on a map you hand-crafted yourself. Some of the most fun I had in a video game all year, actually. Sadly, the features kind of fall apart once you finish your first masterpiece, as each player can only make one World at a time. But hey, the first week everybody doing nothing but making worlds and playing everybody else’s can’t be undersold. Super Mario Maker 3 has the potential to absolutely knock it out of the park now that they’ve set the stage for entire Mario Game Making. But it’s Nintendo, so we’ll see.
Dreams

Now you too can experience Media Molocule’s Wild Ride without interacting with bad LittleBigPlanet platforming. Hooray! Surf through some of the dumbest content made by the randos of the internet, all on the couch with your PS4. If you can get behind a novelty, you need to treat yourself with this one.
Once I played a game about a scary toilet, then I played a game where I had to do some of the worst 3D platforming I’ve ever seen just to get to Shrek’s outhouse. Then All-Star played and Donkey showed up. I would have paid $100 for this.
If you don’t intend on creating (like me), it’s pretty much just PlayStation itch.io which is pretty rad. Also somebody made a Dreams Marble Madness game and it’s the best marble game I’ve ever played. People are doing legit good work in this thing.
Astro Bot Rescue Mission

Asobi Team is rushing its tiny robot legs towards the modern platforming throne. Astro Bot only sticks around for a few hours this time, but it’s a delightful couple of afternoons you’ll cherish. I would play an entire game around the gyro-control bow and arrow combat section in the forest. Let these people make a full big game with all the money they want Sony!!!!!
Immortals Fenyx Rising

Did you like Breath of the Wild? These folks liked it so much they made another one, to mostly positive results! Cool shrines. Still wish it was called Gods and Monsters.
And those were some brief moments of respite throughout last year. Pretty good ones!

Disco Elysium was actually the best game I played in 2020 by a country mile… totally should’ve finished that one in 2019. I’ll never forget it. Control was still a very solid GOTY though.
But what about now? What about the future? Let’s make bold predictions. Have I done that one before? Probably.
HippoChippies (Probably Not) Game of the Year 2021:
- New Pokemon Snap – what am I gonna do, not put this here? It’s me, the Pokemon Snap liker.
- Ghostwire Tokyo – looks like a cyber superhero Silent Hill SCP thing from The Evil Within team. Uh, I’m in!
- Hollow Knight: Silksong – a sequel to the best Metroidvania ever made. How in the world will it hold up?
- God of War: Ragnorok – Remember when Baldur punched Kratos over his house? This series rules.
- Ratchet & Clank: Rift Apart – I enjoyed these goofy 3d platformers years ago but haven’t played one in ages. Now’s the time!
- Bowser’s Fury – This looks like one giant Mario Odyssey kingdom dlc and I will love it.
- Hitman 3 – Some of the most talented people in the industry making immersive sim maps… these look legit.
- The Binding of Isaac: Repentance – stop making cards edmund and let me fight bigger satans or whatever
- Cuphead: The Delicious Last Course – I had a whole lot of fun with Cuphead. I’ll take another helping!
- Some incredible thing nobody plays that I yell about for the next decade – happens every time.
Also, shout out to WordPress for only letting me bold the numbers in the first list but not the second one. Good website!
Honorable Mentions:
Breath of the Wild 2 – maybe not happening this year.
Resident Evil: Village – I really enjoyed 7 but I think maybe these just spook me too much these days!!!!
Maquette – good trailer and neat puzzle mechanic, I wanna see more.
Elden Ring – who knows when on this one.
Monster Hunter Rise – I love these games, but it would take a lot after how much World shook things up.
BioMutant – hope it actually comes out! looks good!
Praey for the Gods – it’s actually been out in early access for like two years so maybe it’s already great idk.
Kena: Bridge of Spirits – sure looks pretty but we don’t know a ton else about it. cautiously optimistic!
Weird West – top down rpg from the Dishonored devs. odd blend of immersive sim elements here.
Knuckle Sandwich – no solid date at the moment. still looks amazing.
Astalon: Tears of the Earth – do we need more indie metroidvanias with pixel art? no. do i like em? yes.
NieR Replicant – didn’t super care for the first Nier, loved Automata. need to see more of this one.
Back 4 Blood – I remember Left 4 Dead, but I also remember Evolve.
And I guess that’s it? Check back soon (for real this time I promise) for some good stuff. Did you know that there’s a new Celeste game that came out this year? And that it’s maybe not the best platformer released in 2021 already? Stay tuned! Thank you very very very much for reading any of this and sticking with me. Whether you’ve followed the site since 2009 or this is the first thing of mine you’ve ever read… you’re amazing!Thanks again and take care of yourselves. (thumbs up emoji) (i do not have access to emojis on this computer) (good bye)

-

Let’s Talk About Breath of the Wild’s Problems
This should come as no surprise to anyone who has seen me in the last month or read my latest post on the game, but the new Zelda is real good, ya’ll. I thought, instead of singing its praises all year long, I could take a minute to talk about the issues I have with the game after spending upwards of 80 or 90 hours with it. Yes, it’s up there with the most fun I’ve ever had with a video game, but it’s far from perfect. If Nintendo follows up Breath of the Wild with something similar, here’s how it could be improved.
I. The Reward System
One of the biggest issues with Breath of the Wild is its almost nonexistent rewards outside of the shrine loop. Since BotW loads you up with almost all of the permanent upgrades you’re going to get right from the beginning, there’s very little in the way of meaningful progress you make outside of gaining more hearts and stamina. That kinda sucks. The actual *play* of Breath of the Wild is so incredible, it’s easy to let this slide for a very long time. But when you’re dawning on your final hours and wrapping up shrines and sidequests I kept thinking, what exactly have I gotten from this?
The unique sidequests and mini games are fun, and I think Nintendo saw the act of doing them as the real reward, but after getting *another* stash of nearly useless rupees I found myself curious if this shallowness felt as obvious to anyone as as it did to me. Whenever you find a chest in a shrine or dungeon, what’s the best that can happen? You’re forced to drop a lame sword from your inventory to pick up a slightly less lame sword. The *one* occasion where they ditch this is when you get the Zora’s armor. That thing rocks and I couldn’t believe they would give you such a cool ability just as an equippable item. And then they never do it again.

Wouldn’t it have been better if there was a larger variety of equipment to find, or maybe even some kind of equivalent to Heart Pieces, or a larger arrow or rupee bag…or just… something? In trimming the fat from older Zelda games, I think Nintendo cut a little too close to the bone.
II. The Dungeons
-SPOILERS- If you haven’t finished the Divine Beasts you may want to skip past the next two sections . -SPOILERS-
So what’s up with these guys? If you’ve frequented as many Zelda forum posts as I have in the last month, you’ve probably heard the same complaint over and over: The Dungeons Suck, and are the worst thing Breath of the Wild did to the series.
I disagree.
I think I’m in the minority that believes the Divine Beast dungeons are (for the most part) very well crafted and are some of my favorite content in the game. But that doesn’t mean there isn’t room for improvement. I do miss the themed levels from the rest of the series, like the Shadow Temple in Ocarina of Time or the Snowpeak Ruins Mansion in Twilight Princess. The closest we get to that is the Salamander Beast, which culminates in you flying into a volcano to explore a giant lizard. That’s pretty awesome.

The Divine Beasts themselves were all exciting to explore, if a little on the short side. Instead of feeling like an expansive “dungeon” of Zelda’s past, they mostly feel like a larger, more involved version of one of BotW’s many Shrines. Each one has a gimmick, with the Elephant’s water spewing trunk being the most unique, but the Camel and Salamander’s level shifting rotations are super cool, too. The bird is the weakest of the bunch from start to finish. Its gimmick is to… slightly shift to the left or right. It’s not bad, but it’s definitely bland in comparison. Do I wish that Zelda dungeons of old were still scattered about? Absolutely. Would I wholeheartedly trade them and lose my unique, weird animal challenges? Probably not.
Would I kill a person to get a spooky shadow temple filled with ReDeads and Poes? Just give me a name and I’ll take care of the rest.
III. Boss Variety
Soooo… like what happened here? The first Blight you fight is fine. It’s not mindblowing, but it gets the job done as your first boss. Then you fight the second one and you realize that this is all the game has to offer. Get ready, because this is when I continue talking about Ocarina of Time’s Shadow Temple. It’s maybe my favorite level in gaming, okay?

This is the mini-boss of one dungeon in Ocarina of Time. Nothing in Breath of the Wild compares visually with how unique and weird Dead Hand is.
Then you ride a spooky ghost ship to the actual boss of the Shadow Temple.

What happened, Nintendo? You remember you use to make incredibly weird stuff, right? Each of the four bosses of the Divine Beast dungeons in Breath of the Wild are almost visually identical. *But* one of them stands out above the rest and helps me forgive them as a concept, if only for a moment.
The boss of the Camel dungeon is Thunderblight Ganon, a flying dude who shoots lightning and teleports quickly around the arena, forcing you to learn how to dodge and parry or be stricken down in moments. Once you master this section, he flies high above the stage, and you instinctively shoot arrows at him to no avail. He rains electrified pillars down at you and you’re forced to sprint around the room and avoid them as you come up with a new strategy. It took me a solid couple of minutes before I even considered grabbing these pillars with my magnet to send them flying back at him to win the fight. It’s one of the most frantic fights in the game that actually ends with a well-crafted puzzle, and I wish I could say that for literally any of the other main bosses in Breath of the Wild.

There are, surprisingly, some other really unique boss fights in Breath of the Wild. They just don’t come at the end of a dungeon. During the Gerudo quest to find away inside the Camel Beast, you sneak through a hidden camp full of thieves and end up fighting their incompetent leader in another of the game’s best fights. You do the typical stabba stabba stabba, but there’s also an element of using your other abilities to take him down. He’s also just a fun character that I wish ended up with more screen time.
Then there’s the giant dragon resting on top of a snowy mountain. You fight it by jumping off the peak and slow-mo shooting weak spots off of it until you bring it down. That blew my damn mind. Same goes for the Skeletal Hinox and the Desert Gobble Gobble Boy (that’s his name don’t look it up that’s just his name ok). These fights are optional in a Zelda game with the lamest collection of main bosses in the series. That’s weird, right?
All of this isn’t to throw unnecessary shade at Breath of the Wild. I’d be hard pressed to say it isn’t tied for my favorite Zelda game of all time. But at times it just doesn’t feel like a Zelda game, which I guess is what makes it such an oddity when compared to the rest of the series. It feels like a bunch of geniuses borrowed Zelda elements and slapped them into an unrelated open world masterpiece. And that’s okay!
Nothing is perfect, but getting pretty close still makes for one of the best games of all time.
(Nintendo, please make a weirder, darker side story using this engine a-la Majora’s Mask and I’ll never say anything bad about you ever again ok bye bye)
-

Game of the Year 2016: #07-#01 – That Was Taking Too Long
That was really going slowly wasn’t it? Something something kill your darlings. I really like doing the individual posts, but sometimes real life impedes the progress, and I’m really just ready to start writing about things from this year now. So…let’s speed this up a bit.
-

Game of the Year 2015: #08 – Splatoon
