Tag: PC Games

  • Games of the Month – January 2016

    Games of the Month – January 2016

    It’s back! After about a year long absence, I’m glad to say HippoChippies’ Games of the Month will be continuing EVERY MONTH through 2016. Thought some time commitment issues through parts of the site off track last year, this one’s actually happening. Like, for real. I’m going to hold myself to this as a promise.

    How about this first month though? Pretty good!

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  • Jazzpunk – Stupid Done Smart

    Jazzpunk – Stupid Done Smart

    jazzpunk2

    There’s a ten minute span in Jazzpunk in which you will be transported to a world of pizza, see the ramifications of playing arcade games in real life, and intentionally cause the deaths of at least a half dozen innocent citizens roaming a city. This ten minute period will likely be the first ten minutes you spend with the game. Welcome to Jazzpunk. (more…)

  • Game of the Year 2013: #03 – Antichamber

    Game of the Year 2013: #03 – Antichamber

    antiwtfAntichamber requires a lot of time and effort to make any progress. For a game that does a lot of smart things, one of it’s most respectable is that it never holds your hand, and it doesn’t want to. Antichamber throws you right into a puzzle box and expects you to either find your way out, or go play something else. (more…)

  • Game of the Year 2013: #04 – Kentucky Route Zero

    Game of the Year 2013: #04 – Kentucky Route Zero

    krz

    It’s unfinished, and not even halfway done, but Kentucky Route Zero has had such a strong start it would be a travesty to push it off because of a technicality. Yes, it still has a few episodes to come out in 2014, and I’ll have to figure out how it’ll end up on that end of year list when the time comes. But when I think of the games I played in 2013, I think of Kentucky Route Zero.

    More than the art-school project it might look like at first glance, Kentucky Route Zero is essentially a five act play in which you play the role of Conway, a truck driver who ended up driving down the back roads of Kentucky. The whole game has a very prevalent Twink Peaks-ish air of mystery and strangeness to it, and has left more of an impact on me than almost anything else I’ve played all year long. The dialogue choices, while they don’t change the way things play out, allow you to build the characters and the world more than almost any other game I’ve ever played.

    equis

    There are so many instances that had me staring at my screen in awe, sometimes just because of a few lines of text I had read. While a game like Save the Date had a pretty big impact on me with its philosophy on game design, Kentucky Route Zero aims for a much broader scope and nails almost every tiny detail. If I compiled a list of my favorite moments in 2013, several of them would come from the events of KRZ, and just thinking about them now makes me want to boot it up yet again.

    If the remainder of Kentucky Route Zero even comes close to the first two episodes and interludes, we’ll be seeing something really special. In a world where all five episodes had come out, all of this quality, this would have been my Game of the Year. As for now, Kentucky Route Zero is an episodic masterpiece, and I can’t wait to see where it goes.