Category: Games

  • The Top 10 Games of the Generation (2005-2013)

    The Top 10 Games of the Generation (2005-2013)

    With less than 2 months until we move our 360s and PS3s out of the way for the new boxes, it’s time for a look back on what made these consoles what they were. Since the Xbox 360’s release in 2005, and the Wii’s and PS3’s in 2006, hundreds upon hundreds of games have been released for all of them. Not all of them were good, plenty of them were great, and a select few were spectacular. Today, I’ll be picking my favorites from the enormous combined catalog of the three consoles. This list is unordered because I love all of them equally, and refuse to choose my favorite child. Also, I’m only choosing one game per franchise; If I didn’t, this would be a list of about 6 different series.

    As all consoles eventually do, these consoles will fade away. They’ll soon be stored in a closet next to your PlayStation and your NES, but they won’t ever be forgotten. Let’s see what made this generation one of the most exciting yet, and get excited about the incredible talent  still out there working on making the games of the future.

    Metal Gear Solid 4

    metal gear solid4

    The culmination of all the convoluted nonsense of the Metal Gear universe, Metal Gear Solid 4 was everything I wanted to end the series with, and more. The stealth, movement, and gunplay was better than it had ever been, and the Octocamo is still really cool. The setpieces and character moments remain some of the most memorable in the franchise, even with the few moments where they falter. It was probably the best looking game I’d ever seen from 2008, and continues to look incredible in 2013, it’s a technical powerhouse draining the PS3 of all its worth. Metal Gear Solid 4 is most fan’s dream finale, with the Metal Gear fight, the Liquid Ocelot punch-out, the motorcycle chase, “bangbangbang”, and everything else. It’s a game about moments, and it strings them all together gracefully. The four major boss fights may not stand up to the other Metal Gear games, but the amount of things it gets right still lets me to hold it higher than any other game in the series.

    Fallout 3

    fallout3

    After about 25 hours with Fallout 3, I could tell it was going to be something special. Then I proceeded to play about 100 more hours of it. Fallout 3 is an addiction, an escape from reality into a different one. It’s a world that is so easy to get lost in, because it kind of feels like our own, except probably worse. And I can’t stop wanting to see every single corner of it. Getting from one side of Fallout 3’s expansive map to the other is almost impossible, if you’re trying to walk a straight line. This isn’t because of the distance, it’s because of the distractions along the way. You’ll encounter a new quest, find a run-down shack with supplies, fight through an ambush in city streets, and it never gets stale. Exploration is a key factor in why I enjoy playing video games, and Fallout 3 delivers more than nearly any game I’ve ever played. There’s so much to do, so many people to meet, so many things to see, and it’s all worth your time.

    Super Mario Galaxy 2

    super mario galaxy2

    The first Super Mario Galaxy was the best 3D platformer I’d ever played. It oozed creativity and fantastic level design in every stage, and there wasn’t ever a moment that allowed you to be bored. Super Mario Galaxy 2 somehow ended up being a better game than that. Stripping down the hub into a level select map was such a smart decision, and allowed you to swiftly move from one excellent level to the next. There are multitudes of secrets and unlockables to uncover as you progress through the game, with plenty to do even after you think you’ve wrapped up the last level. Every stage exudes a stunning love for platforming, the Mario series, and feels like a labor of love for the biggest fans. With the reintroduction of Yoshis, a revisit to a classic Nintendo 64 classic stage, an improvement of the stage selection, and an increase of difficulty from the first Galaxy, Super Mario Galaxy 2 is the best 3D platformer out there, and is the reason to pick up Nintendo’s little white rectangle.

    Mass Effect 2

    mass effect2

    I thought the original Mass Effect was a pretty good game. The combat was a little clunky, the pacing didn’t speed up until halfway through the game, and planetary exploration was a chore. The characters and dialogue are what made Mass Effect something really different, and it almost felt like they were being thrown directly into a missed opportunity. Mass Effect 2 changed all of that, and kept what made the first game unique. Mass Effect 2 is completely driven by its character’s stories, and has one of the best casts ever assembled into one game. Shepard’s mission to save the galaxy isn’t the most original tale, but the universe and people built in it make up one of the best experiences I’ve ever had the pleasure of playing. I spent plenty of time just walking around listening to the ambient dialogue of NPCs, desperate to soak in more of this incredible world BioWare finally realized in this sequel. The combat is much improved which helps to make a better game, but still isn’t the reason you’re coming to Mass Effect. While the third game may not have stuck the landing as well as we wanted, Mass Effect 2 is still a showpiece for what video games are capable of when in the hands of supremely talented world builders, and I still enjoy spending time in that universe, even though it’s over.

    Dark Souls

    dark souls

    Dark Souls takes inspiration from every Zelda game out there, then rebuilds them, changes them, boils them down their essence, and then does more. In The Legend of Zelda on the NES, you’re given no direction on where to go, and only discover what you take the time to find. Dark Souls sets you loose upon the most massive, developed world I’ve seen in a game, and asks you to figure out what to do yourself. There are dozens of directions to head at any time, and you’re only limited by how skilled you are as a player.  Sure, there are ways you’re supposed to go, and you’ll probably find them after dying in every other area twenty times, but you’re allowed to go wherever you want. There are an insane number of bosses and a ridiculous amount of varied environments to explore, and you could miss large sections of the game if you didn’t have a friend point out which secret wall you’re supposed to break down, but that’s part of the appeal. There are so many enemies, objects, little bits of story, and characters to discover, you can easily spend more time looking for the first boss than it takes to complete most single player campaigns. Sure, if you’re into a more guided experience and not into deciphering where you’re supposed to be, it can be frustrating. But for everyone who wants to rediscover what made old fashioned adventures so thrilling, Dark Souls is more than ready to let you in, but don’t be afraid of being spit right back out.

    BioShock

    bioshock

    BioShock was one of the first games this generation that us really think. We thought about what games were becoming, and what they could become. It developed characters more real than most games to come before it, and built a world around them that feels like it should exist just beneath our feet. Andrew Ryan felt like a real man, not only because of the performance given to him but because of his motivations. Sander Cohen was insane, but not without reason. How many other games actually build characters like BioShock did, especially before BioShock came out? Rapture felt manmade, and is still one of the most believable worlds out this generation. BioShock is a masterwork of drawing the player in, and never releasing its grip until the bitter end.

    Resistance 3

    resistance 3

    Mechanically, Resistance 3 is the best feeling first-person shooter I’ve ever played. The guns have a heft to them, you feel like you’re controlling a person, not a floating appendage. Aiming and shooting a target feels better than any other FPS I’ve played, and it feels really satisfying to take down those ugly aliens. There’s plenty of them to shoot at too, as well as plenty of guns to shoot. Resistance 3 is a great achievement in making single player first person shooter constantly exciting to play. You’re always being introduced to new weaponry, your guns upgrade and change over time, new enemies are introduced, and new environments come and go without hesitation. The trek to a frozen New York City really feels like a cross country adventure, and each stage feels like you’re getting just a tiny bit closer to some incredible goal. This adventure is heavily inspired by Half-Life 2, and is a better playing game, making me constantly want to jump back in. Floating a riverboat directly under a several hundred foot tall monster, the amazing train sequence, the kidnapping, fighting the boss known only as “SATAN”, there’s just too much here not to love.

    Portal

    portal

    Portal was one of the first games I played this generation, and it’s one that has stuck with me the longest. For an exceptionally short, maybe 4 hour game, it’s been on my mind far longer than the time it took to play it. One of the first, genuinely funny games I’d played, Portal’s writing and storytelling are only pieces of what makes it so wonderful. The core puzzle mechanic of wrapping rooms across each other is still so mind-bendingly brilliant they never really grow old. The major twist at the end of the game that it’s been kiiiiiind of hinting at the whole time is still one of the best moments you’ll ever have in any game, ever. It’s a game that’s not afraid of breaking itself down and exposing its most inner workings, giving you the chance to feel like you’re inside a machine that was never meant to be seen. Portal is a game that set the bar for how to subvert expectations while delivering a brand new gameplay experience at the same time. It was such a surprise, nobody bought the Orange Box for Portal, nobody really knew what it was about, but now it’s by far the showpiece of that collection. Portal was the perfect storm of innovation, surprise, and delight that came from nowhere, and it’s hard to imagine anything like that ever happening again.

    Call of Duty: Modern Warfare 2

    modern warfare 2

    Multiplayer games have never been bigger than they have this generation. They come out swiftly, sometimes in games that don’t need a multiplayer component. Call of Duty 4 defined what first-person shooters were going to be in the multiplayer arena, and Modern Warfare 2 perfected it. While Call of Duty 4 may have superior single-player, and arguably the best one in the series, the multiplayer feels lacking today compared to its sequel. Call of Duty 4 introduced the hyper detailed environments, extremely-precise and quick controls, and the base pieces of the perk system. Modern Warfare 2 blew all of that away by taking everything Call of Duty 4 did and bumping it up thirty notches. There was many, many perks and ways to create a unique class. So many weapons to customize, the advancements in the killstreak system, the large number of game modes. Modern Warfare 2, in my opinion, has the best selection of multiplayer maps of any game out there. The tight city streets, the huge open fields, all of the places felt so perfect for a map. Spec-Ops was also introduced, with dozens of co-operative missions for two friends to blast through, whenever you’re not racking up kills in multiplayer. Each of the Spec-Ops missions are designed like short arcade games, and can be replayed again and again to test your high score capabilities with friends. Modern Warfare 2 is still one of the best deals in gaming if you’re looking to have a good time with a group of friends, and still stays in my multiplayer rotation 4 years after its release.

    The Walking Dead

    walking dead

    As popular as The Walking Dead has been in all forms of media, this one hit me the hardest by far. As gritty and dark as the comic and the show, this entry forces you to make the decisions. Playing this during it’s initial release is an experience new player’s won’t be able to have with it. Having to wait a month between episodes was harder than any wait I’ve ever had for the next episode for a tv show. Your choices impact the world around you, and every line you choose to speak develops Lee, the main character, more and more. I don’t think I’ve ever felt like I was playing the role of a person on screen as much as I did playing through Telltales astonishing masterwork, and I felt the impact of what I did as much as one can while sitting on the edge of a seat in front of a television. This is a video game that I feel can be appreciated by anyone, regardless of interest in the medium. It’s a genre defying, medium-surpassing piece of art, and I strongly recommend anyone even slightly interested give it a chance.


    Thanks for checking out my favorite games of the past several years, and keep an eye on the site to find out the runners-up that barely missed the cut for my top 10. Here’s hoping to another decade of awesome games for the next generation!

    Image Sources: thegamershub.net leviathyn.com nsider2.com vgblogger.com gameinformer.com nightmaremode.net playstationlifestyle.net moddb.com chasmang.wordpress.com

  • Best Games of July 2013

    Best Games of July 2013

    What July might have lacked in quantity, it made up for entirely with quality. The quality of one game, to be exact. Mega Man Unlimited has leaped over the majority of games I’ve played this year and directly into my heart. That isn’t to say there weren’t other games released in July worth playing, but with such a sparse list of games this month, Mega Man was able to reign supreme without much challenge. August already looks crammed with games, and from this point on, 2013 doesn’t look like it’s letting up. I can’t wait.

    1. Mega Man Unlimited

    mmu (more…)

  • Introducing HippoChippies video content!

    Introducing HippoChippies video content!

    hippobannerAfter many trials and tribulations, I’m proud to announce that HippoChippies has a Youtube channel!

    You’ll definitely see me playing some games on there, along with a few planned video reviews. Let’s Plays could follow, who knows what’ll happen? I’m in extremely early stages of planning what’s going to happen with it, as you can clearly see from how barebones it currently is.

    mega man u

    This site and the words written on it are still priority #1 here, so think of the new channel as an added bonus if you already enjoy HippoChippies. Thank you so much for sticking with the site, and I promise there’s plenty more in store.
    http://www.youtube.com/user/hippochippies

  • It’s almost August…what’s left?

    It’s almost August…what’s left?

    With less than half of the 2013 left, we’re rapidly approaching an onslaught of Fall game releases, alongside the launch of two new consoles. There’s going to be a lot of games coming out soon. For the sake of jogging your memory and mine, let’s take a look at what we can expect in coming seasons.

    Pikmin 3 – August 04
    WiiU

    pi3

    I’ve been a fan of this series since I tore open the Purple Lunchbox™ and dropped Pikmin in as my first game. Variety is a key factor in determining my enjoyment in a game, and both titles always had plenty to see. Tons of enemies, several levels to explore, puzzles to solve – Pikmin is always a treat. My expectations are high for this third entry, and let’s hope Nintendo finally gives us a reason to plug in our Wii Us.

    Dragon’s Crown – August 06
    Vita

    dc3

    Despite the controversy with Dragon’s Crown, it still appears that Vanillaware is bringing their A game with this beat ’em up with an eye-catching art style.

    Tales of Xillia – August 06
    PS3

    tx

    While I’ve never been a fan of the Tales series, Xillia looks to be another hit for those looking for another fantastical adventure.

    Mario & Luigi Dream: Team – August 11
    3DS

    mldt

    My favorite Mario RPG is still Legend of the Seven Stars. I’ve enjoyed the Mario & Luigi games since, but they’ve never hit that sweet spot that even the Paper Mario series did. I still look forward to the fourth entry, and while I don’t expect it to win over any new fans, I’m sure serious devotees will enjoy this one as well.

    Payday 2 – August 13
    360/PS3/PC

    payday2

    I enjoyed the brief time I spent with the original Payday, and Payday 2 looks to be an appeal to an even wider audience, especially as it’s launching on consoles this time.

    DuckTales: Remastered – August 13
    PS3/PC/WiiU

    DuckTales-Remastered-Gameplay-1

    The NES classic is being brought back to life by the talents at Wayforward.

    Saints Row 4 – August 20
    360/PS3/PC

    sr4

    Please be good. Please be good. Please be good. I enjoyed the juvenile, off-kilter humor of Saints Row 3, but I didn’t enjoy the majority of the gameplay, which consisted of shootshootshootcovershoot. PLEASE BE GOOD. I WANT TO LOVE YOU. This time you take on the role of the president of the United States, who also happens to have superpowers. Please don’t screw this one up.

    Splinter Cell: Blacklist – August 20
    360/PS3/PC/WiiU

    splintercell-blacklist

    Splinter Cell: Conviction was something I aggressively wanted to enjoy, but never quite clicked with. After finishing the game, I wished I enjoyed the gameplay as much as previous Splinter Cell games, but the amount of shooty action brought the experience down for me. From what I’ve seen, Blacklist looks like even more action than before…so we’ll see.

    Divekick – August 20
    PS3/Vita/PC

    dk

    A fighting game with two buttons. That’s it. You can dive into the air and come flying back down with a kick. It’s the fighting game to relearn fighting games with, and it looks like just the perfect refresher for anyone even remotely interested in the genre. Even if you aren’t into fighting games, Divekick hopes you get you started with it’s ease of entry. It has plenty of extra strategy for those looking to go deeper, as each character has specific quirks to master. It looks fantastic, and I can’t wait to get my hands on it.

    Killer is Dead – August 27
    360/PS3

    kids

    Grasshopper and Suda 51 never fail to turn some ridiculous ideas into something tremendously entertaining. No More Heroes, Shadows of the Damned, and Lollipop Chainsaw were all extreme exercises in stylistic lunacy, and I can’t imagine this story of cyborgs, executioners, and assassins being any different.

    Rayman Legends – September 03
    360/PS3/PC/WiiU/Vita

    rml

    This beautiful looking game could be incredible. I really enjoyed Rayman Origins, but I never quite felt anything more than “this is a pretty good game.” Rayman Legends looks like it could be taking the leaps beyond good, and straight into something special.

    Outlast – September 04
    PC

    out

    The long awaited horror game from Red Barrels sounds terrifying from everything I’ve heard, and looks to be the best way to destroy any hope of sleep until the next Amnesia hits the market.

    The Wonderful 101 – September 15
    Wii U

    101

    Platinum Games makes some incredible stuff. Bayonetta is my favorite action game of all time, and Vanquish is one of the most solid third-person shooters of the generation. With The Wonderful 101, they really seem to be spreading their wings into brand new territory. As a Wii U exclusive, I really hope it turns out to be another slam dunk from an incredibly talented team.

    Grand Theft Auto V – September 17
    360/PS3

    gtav

    Where should I begin? I’ve never been the biggest proponent of most Rockstar games, and seem to be one of the few voices to consistently call their projects “just okay, at best.” Red Dead Redemption and Bully are both fine games, but I’ve never thought they were as incredible as many do. I actively disliked playing Grand Theft Auto 4, to the point that I stopped a third of the way through and didn’t pick it up again. I really want to be won over this time, so here’s hoping.

    Beyond: Two Souls – October 8
    PS3

    beyond

    Heavy Rain was one of the most interesting gambles of a game that I’ve ever played, and I enjoyed it immensely. It was thrilling, weird, sometimes kind of broken, and I loved it. Whatever happens with Beyond, I hope it can improve upon what made Heavy Rain so special.

    Pokemon X and Y – October 12
    3DS

    Pokemon-X-and-Pokemon-Y

    The new generation of Pokemon is showing enough innovation to actually get me excited for a new Pokemon game. It’s got a completely revamped way to move around the world, all of the Pokemon are actually animated in battle, and plenty of brand new content and Pokemon. This could be the first Pokeventure in a long time to really change up a familiar formula in a great way.

    Batman: Arkham Origins – October 25
    360/PS3/PC

    Batman-Arkham-Origins-6

    The first of the popular Batman series not being handled by Rocksteady, Origins is (who guessed it?) takes place five years before the story of Arkham Asylum. After losing a bit of interest after Arkham City, I’m much more excited to see what Rocksteady is working on next.

    Assassin’s Creed IV: Black Flag – October 29
    360/PS3/PC/WiiU/XBO/PS4

    ac4

    After losing me about three games ago, the annualized stabby franchise is heading into the world of pirates. Will the new setting be the one that brings back many of the fans who fell off around AC3?

    Battlefield 4 – October 29
    360/PS3/PC/XBO/PS4

    weeee

    -Shooty shoot. Bangbangbang. Kaboom.- “Look at that guy who just crashed a helicopter and jumped out and landed in another helicopter and exploded and and and…”

    Call of Duty: Ghosts – November 5
    360/PS3/PC/WiiU/XBO/PS4

    codg

    Call of Duty is a fun ride every year. The campaign’s solid, the multiplayer is snappy and enjoyable, and whatever other modes they throw in are usually worth your time. It’s Call of Duty. You probably either know if you like it or not by now. (I still think it’s kinda rad.)

    Adventure Time: Explore the Dungeon Because I Don’t Know! – November 12
    360/PS3/WiiU/3DS

    avt

    A Diablo style Adventure Time game developed by Wayforward? Sign me up!

    Watch Dogs – November 19
    360/PS3/PC/XBO/PS4

    WatchDogsPS41

    Watch Dogs was our first glimpse into the next generation, and is going to be one of the first games that will get to show off what next generation consoles are capable of.

    Tearaway – November 22
    Vita

    t

    Media Molecule’s back again, with what is shaping up to be a delightful reason to break out the Vita one more time before the year closes down.

    Plants vs. Zombies 2: It’s About Time – Late Summer 2013
    iOS

    pvz2

    A sequel to one of the most addicting games to come to every single device you own, Plants vs Zombies 2 is launching as a free-to-play game on iOS devices sometime later this Summer.

    The Legend of Zelda: The Wind Waker HD – October 2013
    WiiU

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    Remastering one of the most beautiful games of all time seems like a pretty good way to sell a few Wii Us.

    The Legend of Zelda: A Link Between Worlds – November 2013
    3DS

    zelda-link-between-worlds-screenshots1

    A sequel to one of the most revered games ever, is there any way it could ever stand up to it’s predecessor? Probably not, but I’m still sure looking forward to whatever Nintendo’s got cooked up for the beloved franchise.

    Shovel Knight – Winter 2013
    WiiU/3DS/PC

    SHOVEL KNIGHT YAY

    If Shovel Knight isn’t my most anticipated game for the rest of the year, it’s very, very close. A wonderfully imagined throwback to Mega Man and other classics, I can’t imagine a game more tailored specifically towards my interests.

    Super Mario 3D World – December 2013
    WiiU

    3dw

    This is the first instance of a cooperative 3D Mario game, and is a follow up to the best original game on the 3DS. Platformers continue to be my favorite genre, and I’m pretty sure this one’s going allow Mario to keep the crown.

    Amnesia: A Machine for Pigs – Late 2013
    PC

    201210_aamfp_screenshot_1
    This trailer pretty much sums up why I’ll be playing this one with the lights on.

    Castlevania: Lords of Shadow 2
    360/PS3/PC

    image_castlevania_lords_of_shadow_2-21114-2514_0004

    While the first game was an imperfect mix of God of War and Shadow of the Colossus, it wasn’t a bad game by any stretch. It was a game that held tons of promise, but was held back by one too many bad decisions. If the sequel can capitalize on that potential, we’ll be looking at something amazing.

    Hotline Miami 2: Wrong Number – Late 2013
    PC

    hm2

    The sequel to one of the best games of last year is shaping up to be another adrenaline fueled, murderous trek through insanity.

    Killzone: Shadow Fall – Late 2013
    PS4

    kzsf

    Probably one of the first things you’ll do on your hot new PS4. If you’re into shooting things, that is.

    Super Time Force – Late 2013
    360

    STF_future1

    Capybara games (Swords and Sworcery, Below) continues to show off their talent with a clever bullet-hell platformer.

    Knack – Late 2013
    PS4

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    Every new console needs a weird, colorful platformer, right?

    Image Sources – gametrailers.com forbes.com dealspwn.com edge-online.com gameinformer.com wiiudaily.com cinemablend.com mynintendonews.com digitaltrends.com chip.de geeksofdoom.com gematsu.com pcgamer.com shopto.net justpushstart.com multiplayerblog.mtv.com neogaf.com eggplante.com indiestatik.com

  • Mega Man Unlimited review – Bringing Back Blue

    Mega Man Unlimited review – Bringing Back Blue

    mmurelease-screenshotjetman01Made entirely by fans over the course of five years, Mega Man Unlimited feels quite a bit like the originals, with a few twists. Unlimited feels oddly reminiscent of Dark Souls in many ways. Almost every level is out to destroy you, and sometimes you’ll be infuriated by it. Some levels ask you to try and try again, only delivering more deaths and more frustration at every turn. In some respects, Unlimited feels a tad too hard if you aren’t already prepared to die. But once you’re on its wavelength? Get ready for a an incredible ride through one of the best games of the year.

    I love platformers. Sometimes, I love hard platformers. On one hand, the stages sometimes feel a tad too long, and become a series of instant death traps. On the other, the difficulty is a motivator to jump, slide, and blast through the levels even harder.

    The level design is well varied and each is excellently themed to its boss. Trinitro Man stands out above the rest, with every facet of the level involving nitrogen explosions, with several containers of bubbling nitrogen ever-present through each screen’s background. Enemies burst into explosions when shot, and explosives drip from the ceilings as you bounce from one dangerous nitrogen-filled platform to another. Many stages in the game share this level of creativity, resulting in a great theme around some exciting, brand new enemy designs and neat spins on traditional platforming. In Glue Man’s stage, sticky enemies and floors provide yet another clever tie in.

    mmurelease-screenshottrinitroman02

    Trinitro Man’s stage highlights the best parts of Mega Man Unlimited, and then by the end of the stage, the worst parts. The level features some fantastic enemy design, and a few clever puzzles. After what felt like a clear climax happened, the stage continued for several more screens with the same repeating enemy. This stage in particular feels in need of a small bit of trimming, and the checkpoints shine a spotlight on the length of some of the levels. Some stages checkpoint too early, leaving you with more than half the stage left to finish without dying, and some levels are much longer than any traditional Mega Man stage. Others checkpoint relatively fairly around a midpoint, but too many instant death traps several screens after will have you redoing sections again, and again.

    “But Mega Man is supposed to be hard, I love hard games, I want to replay the same section fifty times.” Fine. But some of the difficulty doesn’t feel fair. Some of it can be alleviated by moving slowly, and even then slow movement doesn’t get rid of two dozen spikes on every wall around you. However, one level refuses to let you move slowly, and forces you to speed through a level without stopping. As you’re racing through, you have to attempt to memorize every screen so maybe you’ll do better the next time, because another death is all but certain. It’s going to kill you multiple times on every screen, and you’re going to have to take it. Even if you weren’t having trouble anywhere else, this level is almost guaranteed to be a screeching halt on your progress. It’s one the most frustrating levels from any Mega Man game, ever. But after I finished it? I felt like I had triumphed over a beast. It was so… impossibly rewarding. I chuckled out loud with a huge grin on my face. I had won. I beat it even though it didn’t want me to. I almost wanted to forgive it for being as hard as it was.  Almost.

    One section has a particularly noteworthy break in the difficulty. In the original Mega Man series, once you get to Dr. Wily’s castle you’re there until you either turn the game off or take down the doctor. Here, you’re allowed to save and shop between each stage of the castle, essentially tearing down my least favorite part of the old games and making it feel accessible. I never looked forward to taking on the Wily stages as much as I did in Unlimited, because I never felt like the game was going to waste my time if I had a reason to shut it down.

    mmu-cometwoman-screenshot-big

    Here’s a word of advice, if you find yourself having too much trouble, try taking down Comet Woman. Her level is one of the most balanced and interesting levels of the bunch, and Comet Woman herself isn’t too hard to take down with several Mega Buster shots. To top it off, her weapon essentially acts as an easy mode activator for some of the game’s trickier sections. It’s an ability that allows you to fly forward for about a second, and will let you bypass tough spots in almost every level.

    Despite having some issues with the difficulty early on, I really, really, enjoy the vast majority of the game. Once you pass a certain point, everything clicks and you’re fully armed and ready to take on whatever challenge it has in store. I love that this game exists, and I’m so happy that this kind of thing is still done in 2013. The stages are (mostly) very intelligently designed, and it feels as rewarding as ever to take down a boss after making your way through a punishing stage. There’s an incredible talent at play here- anyone who can make a Mega Man fan-game feel like a real-ass Mega Man game deserves some praise. Aside from a few complaints, this could be tossed right into series canon and feel right at home, if a little tougher to get the hang of. 

    If you’re up to the challenge, you can find the game for free right here, on Phillippe Poulin’s website. Poulin and the rest of the team have made something really special here. I suspect that even if Capcom rounded up the team again for Mega Man 11, it wouldn’t be easy to surpass what this team has done for the Blue Bomber.

  • 2013 Midyear Guest Post!

    2013 Midyear Guest Post!

    What’re you playing? Today, HippoChippies is your soapbox to tell the world what games you’ve been loving during the first half of 2013. Haven’t been playing anything new, or just want to use this chance to get some of your favorite older games out there? Not a problem. Guest Posts are some of my personal favorite posts every year, and I love seeing what all of you have been up to. Let’s kick it off with…

    acnl

    “2013 has had a great start so far with titles such as The Last of Us and Bioshock: Infinite. There are tons more where that came from as well. Most would argue that The Last of Us would be the number 1 choice. Not today. My favorite title of the year so far is Animal Crossing: New Leaf. Why? Animal Crossing is known for being a casual game where you live a normal life (with animals) trying to be someone and paying off a huge debt that is thrown onto you from the get go. New Leaf changed everything and put you in charge of a town that you move to and I must say it couldn’t have been done any better. Fans of the game will understand what I mean when I say that it may be my favorite Animal Crossing yet, because of the newfound leadership which comes with tons of new opportunities for you to pursue during gameplay.

    I could talk about it all day but really the best way to understand my point of view is to just get out the ol’ Nintendo 3DS and play it yourself.

    P.S. I have nothing against The Last of Us. I just have not been able to play even a single minute yet. Looking forward to it when I do. – Trevor Baldwin

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    ss

    “I really liked Soul Sacrifice because it has this unique system of giving you super amazing power while stripping you of something vital. Like one of those abilities will use your brain to create this electric storm that does a ton of damage to enemies, but afterwards you don’t know what abilities you have in your slots. It’s a really neat system. Then there’s the upgradeable powers: you can fuse them to give you more uses, or combine them to create totally different powers. The whole game is awesome and if it wasn’t so repetitive and hard I’d probably play a lot more than I do.”  Michael Mays

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    tlou

    “My favorite game of the year so far has to be The Last of Us. Naughty Dog did a phenomenal job on the game with its storytelling and mechanics. The first 20 minutes of the game will have you so sad that you would probably wouldn’t want to play the game, but it’s the perfect setup for so much more. Naughty Dog took a risk in going the way they did with The Last of Us, but it has to be one of the greatest games they have made. During the game I noticed that there were some mechanics that had similarities to the Uncharted series, but with a fresh twist on it. Most people probably wouldn’t even notice that the combat and cover systems are pretty similar to each other, but that is to be expected from a game by the same company. Not to mention the game made you feel human, ever shot mattered, no health regen, and you had to be smart for most of the encounters you had. I could go into this game more but I don’t want to spoil anything for you, who should go get this game or at least rent it. I would play this game over and over again.”  Zack Dickerson

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    yesterday-01

    “Before I begin, I would like to thank our gracious host both for inviting me to contribute and for allowing me to talk about a game that was not released in 2013. Yes, gamefans, I’m actually going to bring up one of last year’s gems and, very appropriately, it’s a little game called Yesterday.
    Now this game had been sitting on my Steam wishlist since before it came out but I hadn’t thought I had the time to invest in it. As you can imagine, I was rather elated when I found that it was available for free download from the Google Play store right before the night I was going to get to spend in an airport terminal waiting to fly home from a business trip. I downloaded the game, started playing, and then felt it – that remorse for having waited so long to do this. It was a good, solid game. Great style, classic adventure gameplay, a good helping of wit, and an engrossing story. I’ll try not to ruin it if you haven’t played but I would like to leave you with an image that I hope inspires you to correct that soon: the image of a man with a shaggy beard sitting in a sparsely populated airport terminal at 3AM gleefully smiling at the plot unfolding before him while blissfully unaware that his headphone cable has just pulled out of his tablet and that those nearby are listening to discussions of homeless people being set on fire and are getting nervous at said bearded man’s recent chuckles.” – Shannon Nichols

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    bios“To put it simply, BioShock Infinite is the best game in the series in terms of story. My brain is still recovering from the ending.” – Jonathan Vaughan
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    Dragons-Dogma-05

    “Dragon’s Dogma is a pretty interesting game. It’s your token dark medieval setting and the story is pretty milk toast at best, but that’s not important. This game is stuffed to the gills with interesting locales, cool gear and badass monsters. The combat is a combination of Dark Souls, Skyrim and Shadow of the Colossus. If you wanna climb on top of a cyclops and stab him right in the eye, you can totes do it. Also its got a day/night system that makes staying out after dark feel really dangerous, even if you’re way stronger than any monster you’ll come across. And the graphics, oh Lord the graphics!” – Colton King

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    Once again, THANK YOU SO MUCH EVERYONE. It really means to a lot to me, thank you to everybody that participated. This is one of my favorite things to do on the site. We’ll have another one coming up at the end of the year, so everybody get those Game of the Year picks ready!

    – Zach