Category: PC

  • Ittle Dew 2+ Might Be Better At Zelda Than Zelda

    Ittle Dew 2+ Might Be Better At Zelda Than Zelda

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    If the wait for the Virtual Console on the Switch is killing you slowly, maybe this can ease the pain. The Switch’s ever-expanding and, honestly, surprising library just got even better with the release of Ittle Dew 2+.

    I remember playing the first Ittle Dew game several years ago and not being super impressed. It felt like a bog standard but serviceable Zelda-like with maybe a few too many block pushing puzzles. This one is different. When I think about Ittle Dew 2 in a handful of years, I know it won’t just be hazy memories of moving a block around a grid.

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    Ittle Dew 2 shares a bit of DNA with Breath of the Wild just as it does with its more obvious 2D inspirations, even though it predates the former by several months. You’re tossed into a huge world after a (thankfully) hasty introduction, and are told that you can go anywhere you want. Do the dungeons in any order. Discover secrets in any order. You’re permitted to explore any corner of the map you can get to, and to feel free to progress as you see fit. It’s a breath of fresh air, and one that Nintendo itself finally started to breathe in with A Link Between World’s openness.

    You’ll rush your way through cavern after cavern, stumble across dungeons, find portals that take you to even secreter secrets, and more. Ittle Dew 2 never gives you a moment to get bored. You’re constantly finding new areas to explore, coming across a new mini-dungeon (very, very similar to Breath of the Wild’s shrines), or finding hint givers who nudge you towards something you might have missed. Nearly ever screen you happen upon will have at least challenge to complete, and I found myself losing hours just to find “one more cave”, which of course leads to another and another. Some puzzles you’ll blast through in seconds, others will give your brain a genuine workout to find the solution. The entire game is filled with so much variety that it’s hard to put down once you’re sucked into its delightful flow. It’s also laugh-out-loud funny at times, and has better writing than any actual Zelda game could ever hope for.

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    If I have anything to complain about, it’s the game’s bosses. The vast majority of them, especially the ones you’re likely to stumble across early on, are essentially just standard enemies with a bit more health. They don’t look cool, they don’t do anything particularly interesting… they just kind of stand there as you tank hits and stab them for 10 seconds. Then they die without much fanfare, you’re given your reward for finishing the dungeon, and you move on. Compare this to the fanfare and spectacle of any of A Link to the Past’s bosses, and it’s tough to gloss over. If not for that, I think this would be the essential modern 2D Zelda-like, joining the likes of 3D Dot Game Heroes and Anodyne, and even besting some of the games the developer obviously adores so much.

    If you’re ready to play the second best Zelda game on the Switch (and it’s on everything else, too!), check out the game’s website here.

  • Fidel Dungeon Rescue Trusts Your Instincts

    Fidel Dungeon Rescue Trusts Your Instincts

     

    f1.jpgFidel Dungeon Rescue seems like a simple thing on the surface. Just from the few screenshots I saw of it last year, I had decided that it wasn’t something for me. I’m not typically into grid based strategy stuff that isn’t titled Mega Man Battle Network, and it just reminded me of a gussied up version of a bland Puzzlescript game.

    Uhh… also I was wrong.

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  • Game of the Year 2017 – The Top 11!

    Game of the Year 2017 – The Top 11!

    It’s here! Let’s wrap 2017 up and never think about it again. We can still remember the games… just maybe nothing else.

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  • Butterfly Soup is 2017’s Best Visual Novel

    Butterfly Soup is 2017’s Best Visual Novel

    There were a whole bunch of good visual novels this year! But out of Dream Daddy, Doki Doki Literature Club, Danganronpa 3, Tokyo Dark, etc., Butterfly Soup is the one I wish I had played as soon as it released. Not only is it my favorite of the aforementioned onslaught of 2017’s VNs, it’s one of the funniest and most genuinely sweet games of the year. Imagine Night in the Woods with more gays and fewer cats.

    If you’re not hooked after the first five minutes of Butterfly Soup… I just don’t think this thing’s for you. The goofiest of its humor is front-loaded into the introductory scenes, and I was laughing out loud harder than I had at a game since Yakuza 0.

    Not content with being just one of 2017’s funniest games, it decides to take the crown for being one of the most progressive as well; the game’s main cast is 90% queer women of color. It’s great! As a straight white dude, I was offered a unique perspective that I would rarely be afforded the opportunity to see otherwise. I 100% recommend it to anyone whose ever had a passing interest in visual novels, teen drama, or laughing. So go play it.

    If you’re up for chuckling along with a wonderful group of high schoolers, check out Butterfly Soup for free on its itch.io page.

    (Min-seo is maybe the best new character of 2017. She just rules.)

  • Try, Fail, Repeat in Getting Over It

    Try, Fail, Repeat in Getting Over It

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    I’m back! I realize the site’s been on probably the longest hiatus in years, but I’m back! I’ve been away having some comfort food gaming during a stressful season of getting back into the swing of things after the car accident. I played every 3D Mario game under the guise of maybe revisiting them for a future column (we’ll see!), and played around with a bunch of other old stuff… oh, and start sinking my life into Breath of the Wild again. That game’s super cool, right?

    I’m diving back into the indie scene today with a game I’m glad I found sooner rather than later. Getting Over It is Bennett Foddy’s best work yet.

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  • This Strange Realm Of Mine – Doom of the Poet

    This Strange Realm Of Mine – Doom of the Poet

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    Phew. This one’s a doozy, huh?

    Have you ever wanted to play a game about dissecting consciousness that starts off under the guise of a Doom clone? Me either! But I’m glad I did.

    This Strange Realm Of Mine’s Steam page describes it as “a First Person Shooter mixed with poetry and psychological horror.” but I’m not sure even that prepares you for what you’re in for. You’ll start off shooting at spooky monsters through some dark corridors with nothing but a pistol and a torch, solving a few simple (but well done!) puzzles. After escaping, you’re dumped into The Limbo Tavern and are told that there is still work to do.

    This tavern is where you’ll spend your time in between each of the game’s stages. NPCs eventually gather here as it becomes a haven for those lost, and you’ll get to know these people before jumping back into These Strange Realms. Where you jump back into, though, is what makes @Encaved‘s latest project so unique.

    If you’re wanting to go in blind, I suggest you stop reading here. If not, well, it’s about to get weird.

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    I had expected that first stage to set a precedent for what’s to come. Nope, not at all. The next stage is familiar enough, you find out that you have to bust into a gang of rat’s headquarters to get to your next objective. After you start popping off rat heads in the alley is where the game shows a bit of its hand. Graffiti is painted all over the walls of these streets that the rats call home. You follow the story of them coming up with a name for their gang, how they feel bad about picking on certain members of the group a little too much, and more. This fleshes these characters out… but only after you’ve smeared that flesh all over the walls with your handgun. Once you break into their tower it feels like a page was taken directly out of the Hotline Miami handbook. You brutally take down scores of these people as you climb higher into their base, eventually finding their boss and, if you choose, splattering his brains all over his room after you get what you want.

    And that’s just level 2.

    Each time you complete a mission, you head back into your safe haven, have a chat with everyone hanging around, and then head back out to see what could possibly be next. And trust me when I say I don’t think you’ll be able to guess. You’ll go through Minecraft parodies, explorations of social anxiety, and entire genre-shifts. I was glued to my screen as I stayed up into the wee hours of the morning just to see what they might have come up with next.

    This game sounds perfect right? Uh, well…

    If you’ve played the game already or paid attention to the word “poetry” in the game’s description, you might notice that I’ve neglected to mention a pretty core tenant of the game. That’s because I think a bunch of it isn’t any good.

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    This isn’t to say that the writing is a total loss, though. There are bright spots in the dialogue that legitimately hit points of shocking poignancy, but they come in between literal name-checks of Rick and Morty characters (it’s a good show with some bad fans) and 2deep4u discussions of religion. Those aforementioned discussions coming from a guy sitting in a cell with some Suicide Squad level of “deep thoughts” scribbled all over the walls. There are moments in the game’s story where I couldn’t figure out if the developer was making fun of people like this, or actually was one of them.

    These instances of annoying writing are luckily limited to only about two of the game’s characters, and the rest of the cast is allowed to have some surprisingly thoughtful expression. One of my favorite characters is a girl who fights against her anxieties to be an optimist, and shares some personal stories with you along the way.

    Personal is a word I keep coming back to when trying to describe this game. For better or worse, This Strange Realm Of Mine feels like a deeply personal work of an artist. It just happens to be really fun to play.

    If you’re ready to jump into someone else’s mind and shoot some monsters, check out This Strange Realm Of Mine on the game’s Steam page.