Category: The Last of Us

  • Best Games of June 2013

    Best Games of June 2013

    June has been an embarrassment of riches for me. E3 happened (Yeah, that was less than a month ago) and was the most exciting E3 ever, and I’ve enjoyed just as many games this month than I have any other time this year. When I haven’t been obsessed with Animal Crossing, I’ve had the chance to pick up more than a few exceptional games in the past 30 days. The Last of Us was probably my most anticipated title I expected from 2013, and I’m supremely impressed with how it turned out. I can only hope the rest of the year remains as exciting.

    1. The Last of Us

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    My favorite Naughty Dog game by a longshot, The Last of Us finally proves to me what the company is capable of. The performances and storytelling all come together to create one of the most believable worlds this year, and the gameplay manages to hold up its end of the bargain as well. It’s a beautiful story well told, and is just as entertaining to play through as it is to watch.

    2. Animal Crossing: New Leaf

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    The fourth game in the series doesn’t revolutionize the game by any means, but it does improve upon nearly every aspect of the formula. Nearly every day I’ve played in the past month I’ve been able to discover something new, and even now I’m stumbling into completely new avenues that I hadn’t touched before. This week, I’ve decided to completely redesign my house from the basement up. New stores continue to open, new villagers keep dropping by, and friends still have new stories to tell about what’s going on in their town. While it’s much of the same we’ve seen before, it’s a great foundation that I’m happy to keep coming back to again and again. And the hourly music makes me happy every time I turn the thing on.

    3. Kentucky Route Zero: Act 2

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    This weird series has been one of the most interesting things to come out of 2013 so far. With dream-like logic and heaps of creativity, Kentucky Route Zero is consistently the most surprising game I enjoy returning to every few months. The strange world is so well crafted, the weirdness feels right at home. If the quality stays as high as it’s been with the first two episodes, Kentucky Route Zero will be one of the most easily recommendable hits of the year.

    Honorable Mentions

    SpyParty (Open beta): SpyParty has been around for years, but this month is the first time it’s been available for purchase, so I’m cheating and putting it here. It is one of my favorite games of the year, and demands an incredible amount of patience, attention to detail, and a little luck. I can’t stop playing round after round.

    Room of 1000 Snakes: There are no words. Click the link, spend your 90 seconds, enjoy your day.

    New Super Luigi U: While it doesn’t have that new game smell, it’s an excuse to return to one of the Wii U’s best games, and plow through some pretty tough platforming.

    (Also, if for some reason you haven’t played Hotline Miami, it just came out on Vita and PS3 this month. It was one of the best games of last year, and plays excellently with either new system. Get it now, ask questions later.)

    – Zach

    Image Sources: edge-online.com polygon.com rockpapershotgun.com

  • The Last of Us – Brutal and Beautiful

    The Last of Us – Brutal and Beautiful

    the-last-of-us2In case you haven’t heard by now, The Last of Us is pretty good.

    Much praise has been heaped upon the Uncharted series over the years, and they’re respectable games for a number of reasons. The characters and set-pieces are best in class. They have some of the most beautiful animation and most lifelike environments in the business. They’re stunning to me in many ways, expect a pretty glaring one, the gameplay.

    I’ve always enjoyed watching the Uncharted games, and I get a jolt of excitement whenever a cutscene triggers because I can almost be certain it’s going to be excellent to watch. The gunplay, however, consistently turns me off from wanting to play through them. I finished the three main entries in the series, and I was left with the same impression each time, “they could be so much better.”

    The Last of Us is Naughty Dog’s evolution, and is that “better” game. For me, at least.

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    I was off to a rocky start with The Last of Us, but after a few hours in (about 4) and it won me over for good. After I’d gotten used to the rules of the fights, and the pacing began to pick up, it was hard to tear myself away from seeing what would come next. If you’re finding your interest on shaky footing, I have to recommend sticking with it.

    The combat is totally revamped, doing away with hordes of a dozen machine-gun toting baddies. Here, a common scenario will involve you and three enemies trapped in an entire floor of a building together, playing a murderous game of hide and seek. Combat can and will turn into shooting at each other, but it still feels miles ahead of any sequence in Uncharted. Hiding just behind a bookcase and popping out to fire a single bullet is thrilling, and I enjoyed it far more than I ever expected to.

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    It feels true to the setting, and just feels better to play than anything Naughty Dog has made before. Dying wasn’t a cause for frustration, it was a chance that allowed me to come at a situation from a different angle, and enjoy experimenting with the ways I could succeed. The combat with the “infected” enemies was quite not as enjoyable, but led to some tense sequences that held up their parts when they needed to.

    As I mentioned before, Naughty Dog’s narratives have always been top-notch, and they’ve done it once again in an expectedly excellent fashion. Main characters Joel and Ellie travel across post-apocalyptic America in order to…do something. To say too much more would be a disservice to everyone. The story isn’t about the destination anyway, it’s about the events that take place along the journey. The pair meet plenty of other survivors along the way, and by the end have gone through more than either of them ever wanted. The environmental storytelling is extremely well executed as well, some of the best story vignettes are told without anyone uttering a word, and are completely missable if you aren’t examining the environments. The dark tale ends on a near perfect note that I guarantee will spark debates for the foreseeable future.

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    This is the first game from Naughty Dog this generation I can recommend without adding “but…” at the end. It’s an excellent game worthy of being praised. It isn’t without it’s faults, however. I ran into multiple glitches, some with weird AI movements, and some distracting audio cues. The worst was when the sound cut out during an important cutscene, leaving me with no option but to turn the subtitles on and wait it out. Other than glitches, there are more than a few questionable design choices that present themselves as “puzzles”. The fourth time you grab the exact same wooden palette to use as a raft from point A to point B, let me know how exciting it is.

    Even with a few complaints, it’s still my favorite big budget adventure this year, and is one of the most emotionally exhausting games I’ve played in a long time.

    Between The Last of Us and BioShock Infinite, we’re able to send our current consoles off with a bang, and I couldn’t be happier.