Category: Xbox One

  • SUPERHOT – Slow and Steady, Shoot His Face

    SUPERHOT – Slow and Steady, Shoot His Face

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    “CLICK”

    I’m out of bullets. He’s looking me dead in the eyes, and I’m about a half-second from a bullet flying right between them. It’s time for decisive action. I leap to the side as his bullet whizzes straight past me, right into the torso of his buddy at my six. Thanks, guy. The empty shotgun I heave in his direction sends him reeling backwards, and forces his gun into the air. I catch the gun before he’s even caught his breath, and send his last bullet soaring straight through his now shattered figure.

    SUPER. HOT. SUPER. HOT.


    If you haven’t guessed, SUPERHOT is a Coolest Human In The World Simulator, and it’s one of the best uses of my video game time I’ve come across in a long while. As you’ve heard in every piece of media that exists about this game “Time moves only when you move.”

    Remember that part in The Matrix? Yeah, basically like that.

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    As long as you’re moving in any direction, the game world progresses just like anything else. Cars roll along, enemies run for cover, and the occasional bullet flies at you, ready to send you to your next game over. But as soon as you stand still, all of that just…stops. Or at least, slows to a crawl. That bullet heading right at your face may take a couple of minutes to make it to you, as long as you stay put. Maybe you have enough time to jump out of the way. Maybe you can leap over it in slow-motion? Maybe you can CUT THE FUCKING BULLET IN HALF WITH YOUR GODDAMN KATANA.

    Do you get it yet

    Do you understand

    SUPERHOT is rad.

    Imagine any movie’s action setpiece and you’ll probably get to play it in SUPERHOT. Kicking a dude in front of a train. A bartender raising his trusty shotgun before a brawl. Jumping over a speeding car. Being locked in a deathmatch cage. About thirty other levels worth of legitimately exciting stuff.

    Remember how sweet it was to pull of cool moves in Hotline Miami? Just picture all of that happening in first-person and also in slow motion. Okay great you’re done here just go play SUPERHOT.

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    If the action isn’t enough to satisfy you, you’ll be pleased to hear about the trappings around the game’s immaculate sense of style. It’s all very meta “it’s a game inside a game, but also it’s real life…maybe!” The story is interesting enough, doesn’t get in the way too much, and provides about as much narrative as something like this needs. There’s a ton of optional stuff to do too, the best of which take the form of secrets hidden inside nearly every level of the game.

    On my first playthrough (which took about 2 hours) I ran around and killed a bunch of people until there were no more people to kill. It was great. But there’s a point where you’ll realize that the levels are hiding a lot of things right in front of you, if you’re willing to stop Matrixing up fools for five minutes. Almost every level in the game has a cleverly hidden platforming challenge leading to hidden areas, and it’s almost as satisfying to figure them out as it is to solve the game’s combat puzzles. It also makes the game feel even more like Mirror’s Edge, beyond the stark visual presentation. It’s awesome. One level has a secret Ferris wheel on a roof! Yeah!

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    It’s hard not to talk about SUPERHOT and just say “This game so fucking cool oh my god” but that’s almost all it needs. This is a very smartly designed and well executed thing, and it’s incredible to see just how much the game and SUPERHOT Team have grown since the prototype (made in ONE week back in 2013.)

    I’m not sure who the person is that looks at SUPERHOT and says “nah, that’s not for me.” but I feel bad for them that they can’t experience human emotions anymore. That’s gotta suck.

    If you’re up for being a time bending action hero for a few hours, check out SUPERHOT here.

    Did I mention that SUPERHOT is great

  • Games of the Month – January 2016

    Games of the Month – January 2016

    It’s back! After about a year long absence, I’m glad to say HippoChippies’ Games of the Month will be continuing EVERY MONTH through 2016. Thought some time commitment issues through parts of the site off track last year, this one’s actually happening. Like, for real. I’m going to hold myself to this as a promise.

    How about this first month though? Pretty good!

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  • Ori and the Blind Forest Sees the Beauty in Metroid

    Ori and the Blind Forest Sees the Beauty in Metroid

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    After getting lost in the world of Ori and the Blind Forest, and looking up at the clock to see that two hours had gone by, I realized how much I’ve missed this kind of game. I don’t think Ori is a perfect example of the…ugh, “Metroidvania” genre (Can someone come up with a new name for that please? Thanks.) but it’s one that isn’t afraid to try some new things, and look real good doing them. (more…)

  • Bethesda’s Potential Fallout 4 Conference Is On FLAG DAY

    Bethesda’s Potential Fallout 4 Conference Is On FLAG DAY

    FLAG DAAAAAAAAAAAY

    FLAG DAY!

    Yeah, it’s total speculation at this point, but I have a feeling about this one. (more…)

  • Game of the Year 2014: #6 – The Evil Within

    Game of the Year 2014: #6 – The Evil Within

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    You like Resident Evil 4, right?

    The Evil Within is the first game since Shinji Mikami’s classic that feels like it actually tries to improve upon Resident Evil 4, the greatest shooter and survival horror game ever made. Though Mikami’s new attempt at recreating that magic in The Evil Within is far, far from perfect, it’s the closest we’ve seen since.

    Take almost everything you liked about Resident Evil 4, make it slightly worse, and you’ll have The Evil Within. That sounds like an incredibly backhanded compliment, but, as I’ve said before, a decent Resident Evil 4 is better than most games out there. The weird horror elements are there, along with Mikami’s excellent encounter design. Many fights feel like puzzles, with your increasingly large arsenal giving you new tools to dispose of enemies in clever ways.

    The story beats fall mostly flat, and there are few great character moments to speak of. The game goes on a bit too long in and in too many directions, and some of the bosses are more irritating than scary. But the core Resident Evil experience is there, and it’s one I’ve been missing since the early 2000s.

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    Environments are hugely varied by the end of the game, as are the bosses and enemies. The upgrade system is satisfying, and choosing what to upgrade and when is a fun system to play around in. There just so much in the game, you’re bound to find something to impress you, even if the whole thing doesn’t gel. The Evil Within is built on unforgettable moments, stability be damned.

    As much as I love The Evil Within for what it revitalizes, there’s a much better game hidden somewhere deeper inside it. I just hope Mikami gets another chance to bring it out.

  • Game of the Year 2014: Best Use of Music

    Game of the Year 2014: Best Use of Music

    It’s finally here! The end of the year is upon us, and so is award season. At the end of each year, I, as do many others, enjoy taking a look back at the previous months and giving the top-performers their due. Each year at HippoChippies, ten games are awarded in traditional “Game of the Year” fashion, but this year we have some surprises! Along with our top ten, we’re also dolling out awards in some new categories for the site, but ones you’ll hopefully enjoy reading as much as I have putting them together. The top ten will still be rolling out, but will be peppered in with the rest of the year’s recognition. We’re starting off today with 2014’s Best Use of Music.

    “Best Use of Music” is a different award than “Best Song.” For the purposes of this award, I’m defining “Use of Music” as a song being used well for a specific purpose, rather than just being a well-made or catchy track. These songs are still good, but there’s a separate “Best Song” award for a reason. These tracks were used in a time and place to establish a mood or evoke a feeling in the player, and were dropped at just the right time to do so. Let’s get started.


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