• Good Old Games – Mega Man X and X2

    Good Old Games – Mega Man X and X2

    mega man x

    Since we’re going through a bit of a drought in terms of new releases, I’ve been finding myself drawn to older games I’ve always wanted to try. Thus a new feature, Good Old Games, has been born. When you see one of these, expect to see some analysis of games from the past, and why I think they’re worth revisiting today. First up, a couple of Mega Man games I somehow hadn’t played until now. (more…)

  • Games of the Month – June 2014

    Games of the Month – June 2014

    So how about that Shovel Knight? Thankfully, June wasn’t a totally dry month other than our favorite Shoveler, but it sure came pretty close. I played way fewer games this month than usual, and hopefully I can dig up a bigger selection sometime this month. But, yeah, Shovel Knight is really good everybody.

    Shovel Knight

    Capture12

    It’s Shovel Knight. I’ve said more than enough about why I love the game in my review, so I’ll keep this brief. It’s an excellent platformer that feels like it jumped straight out of the late 80’s. Shovel Knight is as smart as it is cute and funny, and brings back really fond memories of blasting through robot masters and whipping walls to find secret chickens. It’s nice to have some of that back, if only briefly.

    1001 Spikes

    1001

    Another blast from the past, 1001 Spikes goes out of its way to be difficult. There are traps spread through each of it’s numerous levels, and your job is to somehow navigate past all of them, Indiana Jones style. You’ll die, again and again, (maybe even 1001 times) but you’ll keep coming back. Each trap has a logic behind it, and it laughs in your face as it destroys you as you run to the exit. If you’re up for some more old school action, with a few cameos from platformer heroes of yore, 1001 Spikes is the second best retro inspired indie platformer of the month. Who would have thought?

    Level 2: The Virus Master

    virus2

    And now for something completely different. Have you ever played a music video? Maybe. But was it metal? Not like The Virus Master. It’s a shoot-em-up set to metal, and characters even animate to the music. It’s half watching some really cool stuff happen on-screen, and half trying your best to make sure it all explodes. You’ll play through it again and again to reach the highest score and the hidden level, but it’s so satisfying you won’t mind at all.

    Honorable Mentions:

    Coming Out Simulator 2014

    cos

    Just play this.

  • There Are Over 300 Shovel Knight Cheat Codes, We Know Two

    There Are Over 300 Shovel Knight Cheat Codes, We Know Two

    sk3
    Remember Cheat Codes? Remember when developers put them in the game as a fun little side thing to discover and be really excited to stumble across some brand new experience in a game you love? Remember when they didn’t cost $2 a piece? Many games of late have either decided to charge the player real cash to see bits of extra content or to just forget them entirely, and the idea of an actual cheat code has become a thing of the past.

    Shovel Knight, which brought NES style gameplay to modern consoles, is now bringing us back to those days of typing strings of nonsense into a a menu.

    During Shovel Knight’s Kickstarter, the Yacht Club Games team promised anyone who donated $100 or more (about 350 people) a secret that only they would be told. In an interview with idigitaltimes.com, the team revealed that those secrets would come in the form of cheat codes implemented in the game. They said that over 300 codes are hidden, and each activates a unique feature when entered as your name when creating a save file. Big Head mode, Giant Character mode, and “Butt mode”,  have been confirmed, but none of those codes have been discovered by the public yet.

    shovel knight

    Last month, ScrewAttack.com showed off a code that was made for their SGC tournament, which unlocks a special challenge mode for one of the game’s stages. Today, the Mighty No. 9 Kickstarter page had an announcement that the code for High Jump mode would be revealed on their forums.

    The codes so far are:

    IM&SGC14 – Unlocks Iron Man of Gaming mode

    J&2JMP! – Unlocks High Jump mode

    With about 300 codes still floating around, I’m really excited to see how they’re all discovered. I’ll keep coming back to the game to try them all out, and I’m even happier that I’m not being asked to pay a premium for each one. Shovel Knight really does feel like a relic from a different era, and it’s shaping up to be a modern classic with each new discovery. A modern classic…with Butt mode! (I just really want to know what Butt mode is all about guys.)

  • Games of the Month – May 2014

    Games of the Month – May 2014

    So I still like platformers, huh? Once again a great platformer is taking the month’s spotlight, and I’m pretty excited about that. This month was pretty surprising for several different reasons. Another great platformer from a developer I didn’t know before the month began. A great first-person shooter that bucks the trend of boring combat fests with non stop action and no characters. A Kentucky Route Zero game that didn’t immediately draw me in, but I’m still gonna have to get back to that at some point. Mario Kart, which wasn’t really a surprise that it was so good, but more of just a comfort that it’s just as good as it ever was. These Summer months are usually pretty slow for new games, but good stuff has been coming at a pretty consistent pace. Let’s hope it stays that way. (more…)

  • Shovel Knight Review: Buried Treasure

    Shovel Knight Review: Buried Treasure

    shovel knight3After a year of Kickstarting, developer livestreaming and delays, Shovel Knight is finally here. Its crowdfunding stage was a massive success, blowing through the team’s $75,000 goal and heading just past $300,000. If you’re a fan of classic NES games, you’ve probably been pretty pumped about Shovel Knight since last March. So, does the final game deliver on the promise of a new Mega Man game? Not only does it achieve that, it recaptures that intangible feeling of several other NES classics as well.

    Not satisfied with merely crafting an excellent Mega Man game, Yacht Club Games decided to pay homage to Castlevania, Ducktales, Zelda 2, and Super Mario Bros. 3. Bits and pieces have been collected from NES’ greatest, and combined in stellar fashion in Shovel Knight. The downward slash from Zelda 2 and the pogo jump from Ducktales play a key role in combat and traversal. There’s a certain Castlevania feel, especially when you’re slashing through false walls to discover hidden passageways and cooked chickens. The world map from Super Mario Bros. 3 makes an appearance, complete with roaming enemies, secret bosses(!!!) and challenges after finishing certain levels.

    Even with all of these inspirations, Shovel Knight still feels like its own game by introducing new ideas on top of the old. The checkpoint system is unique; walking past a checkpoint will confirm your respawn point rather than making you guess where you’ll come back upon death. Instead of using a lives system to slow your progress, you’re allowed to restart at your last checkpoint as many times as you’d like, BUT, each death will cost you some of your hard earned treasure. Just like Dark Souls, though, if you can reach your spot of death without dying a second time, you can grab your lost spoils back and continue your journey without punishment. If you’re feeling adventurous, each checkpoint can be destroyed to gain extra treasure, but you’ll have to start back from the last undestroyed checkpoint should you meet your end. Shovel Knight is built upon several smart systems that make it a little easier for those not looking for a punishing experience, and allows those who want the difficulty to implement it themselves.

    shovel knight2

    The level designs are top notch, with each stage featuring many secrets to find, and many more difficult enemies and platforms to navigate through. Watchful eyes will notice when a piece of the environment seems out of a place, and a quick shovel blade to it will usually reveal a hidden area filled with treasure. The stages all hide an optional piece of equipment as well, rather than handing it out as a reward for defeating the boss. All of them have their own unique use, and some of the platforming oriented items have an extra stage where you’re tasked with clearing a level specifically tuned to its power.

    Each level is smartly themed around its boss, with Treasure Knight’s flooded ship featuring giant fish and heaps of gold, and Specter Knight’s cemetery making smart use of gravestone platforms and a dark atmosphere. The remarkable soundtrack by Jake Kaufman pushes each level even further, and I’ve caught myself humming level themes since I finished the game a week ago. The coherence of the levels and the soundtrack brings back memories of jumping through Bubble Man’s waterfalls in Mega Man 2, which I can’t say many “new retro” games ever accomplish.

    Shovel Knight is extremely charming in how far it goes to be authentic. It never solely relies on jokes about how funny old games were, Shovel Knight is just happy being an old game with modern sensibilities. It’s funny without ever being grossly referential, and feels like it would have belonged perfectly on Nintendo’s first console those few short decades ago. You’ll jaunt through towns and meet some great characters with clever dialogue, jump through castles and bounce off of frogs, and you’ll climb towers to save your best friend, all in the name of Shovel Justice™.

    As wonderful as the majority of Shovel Knight is, a few issues rear their heads after the game’s first few hours. Since the level design is built around discovering secret gems and treasure, the game’s currency, you would expect that there would be a lot of meaningful ways to spend it, right? After you reach the game’s second town less than halfway through the game, you’ll soon learn that it’s the last place you’ll find to spend your money. You’ll gather much more treasure than you can ever spend, undermining some of the game’s base mechanics. Since you’re sure to have bought everything two-thirds of the way through, you’ll wonder why you’re still having treasure heaped upon you.

    Some of the upgrades aren’t even worth buying. The armor upgrades can only be worn one at a time, and the most useful of the pack sadly changes Shovel Knight’s color scheme to a drab grey. After realizing this, I chose to stick with his expressive bright blue default armor, leaving me with even less to buy from the game’s already slim catalogue of purchases. I kept expecting another town or some other way to spend my mounds of cash, but it never came. I continued scouring levels for the treasure because it’s still fun to bust through secret walls, even though I knew the gems I found would never be put to any use.

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    The bosses’ fights themselves also lead to one of the game’s few issues. Even before upgrading your health and magic stats, the game’s bosses are pretty easy to take down. Halfway through the game when you’re health bar is tripled and you can shoot as many fireballs as you want, even the endgame bosses don’t stand a chance. I wanted a bit more of a challenge from these fights, but ended up feeling like I was toying with my food. I would let the bosses get a few hits in to make sure I had seen their whole moveset, then quickly shovel away their last measly bits of health. The bosses aren’t bad, though, as their designs and bits of dialogue are excellent, they’re fun to fight, and each of them have a surprising variety of moves and animation. The game’s optional challenges like New Game+ and low health / no item playthroughs can add a bit of difficulty to the fights, but I still wish I felt more tension during the game’s biggest battles.

    Shovel Knight is such a joy to play that whatever issues I have pale in comparison to just how much fun it is. I’m gladly playing through the game a second time, and plan to complete some of the several built in optional challenges to wring more playtime out of it. Bouncing off enemies and through the environments is still exciting, and the world and characters are too charming for me to stop. I’m still finding secrets in stages I’ve played through a handful of times, and still figuring out new ways to use the weapons and magic items.

    There are also several free updates still planned to be added in the next year, like gender swap mode, challenge modes, playable boss modes, and more, so if you jump in now you’ll have more than enough reason to come back later. The game is out on Wii U, 3DS, and Steam, and the content updates will be free for all versions. I played through the majority of the game on 3DS, which I stand by being the best place to play. Short bursts of levels are great for portable play, and there’s a quick select menu on the bottom screen that makes weapon swaps instantaneous. On top of that, the exclusive 3D effect is astounding in some areas, amping up the game’s already terrific atmosphere.

    Shovel Knight is the real deal. It’s a brand new NES classic that seems like it was lost in time. If Yacht Club Games has more in store for the series, which they really should, the future of Shovel Knight is going to be an amazing thing to watch. Could an eventual Shovel Knight 2 be what Mega Man 2 was to its predecessor? If you’re wanting to see what an NES game made in 2014 looks and feels like, there’s hardly a better place to dig in than the delightful, charming, and nostalgic world of Shovel Knight.

    stars

  • The Metal Will Live On in Level 2: The Virus Master

    The Metal Will Live On in Level 2: The Virus Master

    virus1Robots are everywhere, they’re going to sing metal at you, and you’re going to shoot them.

    Level 2: The Virus Master marks the return of John Bell and Lazy Brain Games. After a brief hiatus from game creation due to some real life setbacks, Bell took some time off the job. Now he’s back and better than ever, and we should all be very thankful.

    The Virus Master could be summed up as Galaga-turned-music video, but that would still be selling it short. It’s a score based shmup where robots pour from every corner, and you have to take them down as fast as you can. Split into four unique sections, Virus Master offers varied environments and plenty of bosses you’ll have to destroy over the course of its short run time. One playthrough will take you five minutes to complete, but chances are you’ll play it more than once to unlock the bonus stage, achieved by obtaining a near perfect score.

    virus2

    The soundtrack is composed by progressive metal band, Last Chance to Reason, and the game integrates music into the game in a way that reminded me of Child of Eden, and I loved Child of Eden. Enemies move to the music, and the soundtrack feels so smartly integrated into the game that it really makes the whole thing amazing to see in action. The shooting and score mechanics are already very good to begin with, but the additional layer the music adds makes it that much more special. The fact that a tiny team was able to recreate even a small portion of one of my favorite game experiences is incredible, and reinforces how totally worth your time it would be to check it out.

    I would definitely drop more cash down to play more stages themed to new tracks, but I’m not sure how feasible that would be after seeing how much work has gone into creating this perfect five minute experience. Get the game from Lazy Brain Game’s itch.io page, and pay whatever you think is fair. I love John Bell’s previous work, especially Time Squid, and I definitely want to support him to see what he can do next.