Tag: PC

  • Shovel Knight Scoops Up All the Money

    b57c3c1d592d12658494e41a17143f4e_large (1)With 24 hours left in the Kickstarter, now’s your last chance to back the incredible looking Shovel Knight. Yacht Club Games continues to set more stretch goals as the community keeps taking them down one by one. As of now, the game has earned over $270,000 and is making more cash with every page refresh. The final announced stretch goal is set at $300,000, which will allow the team to include every Boss Knight as a playable character in the multiplayer mode. At the rate the campaign has been growing, they’re more than set to hit above $300,000 before the clock runs out.

    The game looks fantastic, and so far, seems more than deserving of the incredible fan base it has gained. Shovel Knight is an 8-bit throwback to Mega Man, except the gun arm has been traded in for a surprsingly functional shovel. Every bit of footage I’ve seen so far has me dying to get my hands on the game itself. I threw in my $15 for a Wii U version as fast as my hands could enter my credit card info on the page.

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    Shovel Knight is being developed by Yacht Club Games, which is made up of some immensely talented developers previously from WayForward. Also along for the ride is Manami Matsumae, who composed the original Mega Man soundtrack. There’s some real talent on board, and I’m super excited to get my hands on Shovel Knight when it hits digital storefronts later this year.

    According to the Steam Greenlight page, the current release date is “Winter 2013”, so get your Wii U, 3DS, or PC ready for an 8-bit journey of knights, shovels, and probably lots of dirt. And fun, hopefully it’ll be fun.

  • Play This! – Probability 0

    Play This! – Probability 0

    p0It gets deeper and darker as you fall into the pit. More monsters you’ve never seen before begin to swarm you, but since you’ve trained your fists, you manage to punch through solid rocks and make an escape. Or so you thought, because you were out of projectiles and landed directly on a flying creature who was sitting patiently below your platform. Probability 0 doesn’t cut you any slack.

    In Probability 0, the screen is constantly scrolling downwards, pushing you further into the cave. The controls are simple, press X to jump, C to attack, and arrows to move. If you’re in the air, or have upgrades, C will throw one of your projectiles. Killing enemies grants you bits of experience and sometimes a little health. After a few enemies are down, a colored line will manifest lower down in the pit. If you manage to reach it, you’re granted the option to pick from a group of skills that will upgrade what you are capable of. Without the upgrade tree, Probability 0 would be a fun, but probably too simplistic platformer with light combat elements.

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    With its upgrades, however, the game changes every time you play, and the upgrades make you fight tooth and nail to kill just one more enemy for the next power-up. They start off simple, stronger punches, the ability to throw projectiles without moving, but they it only takes a few minutes to see how expansive the abilities can get. Each level unlocks a new row of powers, each becoming more useful than the last, eventually giving you momentarily invulnerability and the ability to destroy pieces of the environment with a single attack.

    The upgrades are a strong part of what make the game so special, but they’re far from the only thing it has going for it. The title of the game references the constant onscreen text that rapidly estimate your chance of survival. They start off quite positive, “Futures where all is not lost: 328398” but begin to decrease the likelihood of your survival as you take damage. If you’ve taken a substantial amount of damage, the text will eventually read “Chances you will ever see your family again: 2” which means you can take one more hit before you’re dead. Dying will result in a “Probability 0” of your chance to escape the pit.

    The music fits the frantic nature of the game, thumping and whining as you scramble around trying to not get yourself caught by enemies or tough to navigate spots in the environment. I caught myself humming along to the music after I’d turned I’d quite playing once or twice.

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    A dark sense of humor is obvious throughout the probabilities thrown at you. The game’s personality is charming, and when you see that you have a 0 percent chance of “options where a glimmer of hope still shines.” it’s hard not to grin at the developer and say “Yeah, you got me again.” and start it right back up for another go.

    Probability 0 is a game that only asks for as much time as you’re willing to put in to improve at it. You’ll start off by playing a few games, and you probably won’t get too far. After that, you’ll plan your moves a little more carefully, and actually make it through a few levels.

    You’ll probably keep on going even after you’ve been crushed another dozen times. The probability of having a good time with this game? If you’re anything like me, I promise it won’t be zero. Try the demo out over at probability0.com, and if you like it, you can buy the full version for $7.

  • Play This! – The Button Affair

    buttonEverybody likes secret agents, priceless treasures, and loads of running. That’s a fact, and The Button Affair is here to satisfy all of your James Bond fantasies. The whole game is absolutely free to download, and takes about 15 minutes to blow through.

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  • The Indie Hour!

    Today marks the grand beginning of an ongoing new feature for HippoChippies: The Indie Hour! I have an incredibly large backlog of independent free games I’ve picked up through hours of scouring the web. I want to find the best indie games that you can play for free and give them the attention they deserve. I have tons of these games hiding in folders on my desktop, and I’ve barely touched any of them.

    The goal of this new segment is to set aside one hour and get some impressions on as many of them as I can. I feel like it’s better t play some of these games for five minutes, rather than let them sit on my computer and never touch any of them at all. Wish me luck, and hopefully I’ll find a few surprises deep down in here. And honestly I’m just curious to figure out what an “Empyreal Nocturne” could possibly be.

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  • Indie Freebies: Which

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    The more I look into the world of independent game development, the more I just want to be lost in it like the Great Sea. Once you start looking up cool indie games, you just can’t quit with one. It’s incredible how many fantastic games are out there (for free!) that so many people have no idea exist. It just takes a little bit of searching, and once you get one you can’t just stop there. These developers make games that just aren’t seen enough. They range anywhere from large scale projects, to small 5 or 10 minute short experiences, or even tiny diversions that only take a couple minutes to finish. Not all of these games are masterpieces, but they’re worth the minimal amount of effort it takes to seek them out. In the new Indie Freebies segment, I’ll show off the best indie games you can get for the low, low price of free.

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  • Guest Post! What’s everyone playing?

    Today, HippoChippies is getting something I’ve been wanting to have for a long time, guests! I asked some of the coolest people I know for their opinions on the games they’re playing right now. Sometimes it can be good to dig around in someone else’s brain for a little while, so here are some thoughts on the games everyone has been into during the first half of 2012. (more…)