Tag: Wii U

  • There Are Over 300 Shovel Knight Cheat Codes, We Know Two

    There Are Over 300 Shovel Knight Cheat Codes, We Know Two

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    Remember Cheat Codes? Remember when developers put them in the game as a fun little side thing to discover and be really excited to stumble across some brand new experience in a game you love? Remember when they didn’t cost $2 a piece? Many games of late have either decided to charge the player real cash to see bits of extra content or to just forget them entirely, and the idea of an actual cheat code has become a thing of the past.

    Shovel Knight, which brought NES style gameplay to modern consoles, is now bringing us back to those days of typing strings of nonsense into a a menu.

    During Shovel Knight’s Kickstarter, the Yacht Club Games team promised anyone who donated $100 or more (about 350 people) a secret that only they would be told. In an interview with idigitaltimes.com, the team revealed that those secrets would come in the form of cheat codes implemented in the game. They said that over 300 codes are hidden, and each activates a unique feature when entered as your name when creating a save file. Big Head mode, Giant Character mode, and “Butt mode”,  have been confirmed, but none of those codes have been discovered by the public yet.

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    Last month, ScrewAttack.com showed off a code that was made for their SGC tournament, which unlocks a special challenge mode for one of the game’s stages. Today, the Mighty No. 9 Kickstarter page had an announcement that the code for High Jump mode would be revealed on their forums.

    The codes so far are:

    IM&SGC14 – Unlocks Iron Man of Gaming mode

    J&2JMP! – Unlocks High Jump mode

    With about 300 codes still floating around, I’m really excited to see how they’re all discovered. I’ll keep coming back to the game to try them all out, and I’m even happier that I’m not being asked to pay a premium for each one. Shovel Knight really does feel like a relic from a different era, and it’s shaping up to be a modern classic with each new discovery. A modern classic…with Butt mode! (I just really want to know what Butt mode is all about guys.)

  • Shovel Knight Review: Buried Treasure

    Shovel Knight Review: Buried Treasure

    shovel knight3After a year of Kickstarting, developer livestreaming and delays, Shovel Knight is finally here. Its crowdfunding stage was a massive success, blowing through the team’s $75,000 goal and heading just past $300,000. If you’re a fan of classic NES games, you’ve probably been pretty pumped about Shovel Knight since last March. So, does the final game deliver on the promise of a new Mega Man game? Not only does it achieve that, it recaptures that intangible feeling of several other NES classics as well.

    Not satisfied with merely crafting an excellent Mega Man game, Yacht Club Games decided to pay homage to Castlevania, Ducktales, Zelda 2, and Super Mario Bros. 3. Bits and pieces have been collected from NES’ greatest, and combined in stellar fashion in Shovel Knight. The downward slash from Zelda 2 and the pogo jump from Ducktales play a key role in combat and traversal. There’s a certain Castlevania feel, especially when you’re slashing through false walls to discover hidden passageways and cooked chickens. The world map from Super Mario Bros. 3 makes an appearance, complete with roaming enemies, secret bosses(!!!) and challenges after finishing certain levels.

    Even with all of these inspirations, Shovel Knight still feels like its own game by introducing new ideas on top of the old. The checkpoint system is unique; walking past a checkpoint will confirm your respawn point rather than making you guess where you’ll come back upon death. Instead of using a lives system to slow your progress, you’re allowed to restart at your last checkpoint as many times as you’d like, BUT, each death will cost you some of your hard earned treasure. Just like Dark Souls, though, if you can reach your spot of death without dying a second time, you can grab your lost spoils back and continue your journey without punishment. If you’re feeling adventurous, each checkpoint can be destroyed to gain extra treasure, but you’ll have to start back from the last undestroyed checkpoint should you meet your end. Shovel Knight is built upon several smart systems that make it a little easier for those not looking for a punishing experience, and allows those who want the difficulty to implement it themselves.

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    The level designs are top notch, with each stage featuring many secrets to find, and many more difficult enemies and platforms to navigate through. Watchful eyes will notice when a piece of the environment seems out of a place, and a quick shovel blade to it will usually reveal a hidden area filled with treasure. The stages all hide an optional piece of equipment as well, rather than handing it out as a reward for defeating the boss. All of them have their own unique use, and some of the platforming oriented items have an extra stage where you’re tasked with clearing a level specifically tuned to its power.

    Each level is smartly themed around its boss, with Treasure Knight’s flooded ship featuring giant fish and heaps of gold, and Specter Knight’s cemetery making smart use of gravestone platforms and a dark atmosphere. The remarkable soundtrack by Jake Kaufman pushes each level even further, and I’ve caught myself humming level themes since I finished the game a week ago. The coherence of the levels and the soundtrack brings back memories of jumping through Bubble Man’s waterfalls in Mega Man 2, which I can’t say many “new retro” games ever accomplish.

    Shovel Knight is extremely charming in how far it goes to be authentic. It never solely relies on jokes about how funny old games were, Shovel Knight is just happy being an old game with modern sensibilities. It’s funny without ever being grossly referential, and feels like it would have belonged perfectly on Nintendo’s first console those few short decades ago. You’ll jaunt through towns and meet some great characters with clever dialogue, jump through castles and bounce off of frogs, and you’ll climb towers to save your best friend, all in the name of Shovel Justice™.

    As wonderful as the majority of Shovel Knight is, a few issues rear their heads after the game’s first few hours. Since the level design is built around discovering secret gems and treasure, the game’s currency, you would expect that there would be a lot of meaningful ways to spend it, right? After you reach the game’s second town less than halfway through the game, you’ll soon learn that it’s the last place you’ll find to spend your money. You’ll gather much more treasure than you can ever spend, undermining some of the game’s base mechanics. Since you’re sure to have bought everything two-thirds of the way through, you’ll wonder why you’re still having treasure heaped upon you.

    Some of the upgrades aren’t even worth buying. The armor upgrades can only be worn one at a time, and the most useful of the pack sadly changes Shovel Knight’s color scheme to a drab grey. After realizing this, I chose to stick with his expressive bright blue default armor, leaving me with even less to buy from the game’s already slim catalogue of purchases. I kept expecting another town or some other way to spend my mounds of cash, but it never came. I continued scouring levels for the treasure because it’s still fun to bust through secret walls, even though I knew the gems I found would never be put to any use.

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    The bosses’ fights themselves also lead to one of the game’s few issues. Even before upgrading your health and magic stats, the game’s bosses are pretty easy to take down. Halfway through the game when you’re health bar is tripled and you can shoot as many fireballs as you want, even the endgame bosses don’t stand a chance. I wanted a bit more of a challenge from these fights, but ended up feeling like I was toying with my food. I would let the bosses get a few hits in to make sure I had seen their whole moveset, then quickly shovel away their last measly bits of health. The bosses aren’t bad, though, as their designs and bits of dialogue are excellent, they’re fun to fight, and each of them have a surprising variety of moves and animation. The game’s optional challenges like New Game+ and low health / no item playthroughs can add a bit of difficulty to the fights, but I still wish I felt more tension during the game’s biggest battles.

    Shovel Knight is such a joy to play that whatever issues I have pale in comparison to just how much fun it is. I’m gladly playing through the game a second time, and plan to complete some of the several built in optional challenges to wring more playtime out of it. Bouncing off enemies and through the environments is still exciting, and the world and characters are too charming for me to stop. I’m still finding secrets in stages I’ve played through a handful of times, and still figuring out new ways to use the weapons and magic items.

    There are also several free updates still planned to be added in the next year, like gender swap mode, challenge modes, playable boss modes, and more, so if you jump in now you’ll have more than enough reason to come back later. The game is out on Wii U, 3DS, and Steam, and the content updates will be free for all versions. I played through the majority of the game on 3DS, which I stand by being the best place to play. Short bursts of levels are great for portable play, and there’s a quick select menu on the bottom screen that makes weapon swaps instantaneous. On top of that, the exclusive 3D effect is astounding in some areas, amping up the game’s already terrific atmosphere.

    Shovel Knight is the real deal. It’s a brand new NES classic that seems like it was lost in time. If Yacht Club Games has more in store for the series, which they really should, the future of Shovel Knight is going to be an amazing thing to watch. Could an eventual Shovel Knight 2 be what Mega Man 2 was to its predecessor? If you’re wanting to see what an NES game made in 2014 looks and feels like, there’s hardly a better place to dig in than the delightful, charming, and nostalgic world of Shovel Knight.

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  • Game of the Year 2013: #02 – Super Mario 3D World

    Game of the Year 2013: #02 – Super Mario 3D World

    mario3dworld2Super Mario 3D World is probably, minute to minute, the most fun I had with any game in 2013. The level variety constantly keeps things interesting, and I was always more than ready to see what was coming next. The team behind the Galaxy games and Mario 3D Land is one of the most talented groups making games right now, and they never feel like they’ve gotten stale. (more…)

  • Super Mario 3D World Review – Still Super

    Super Mario 3D World Review – Still Super

    mario2Here’s a common sentiment, I’m sure, but Nintendo games have always held a special place in my gaming library. At their best, they’re charming worlds lush with stellar design, full of secrets and places to explore. They’re filled to their limits with boundless creativity, and are designed so artfully it boggles the mind how it’s even possible to craft a game that good. For me, Super Mario World and Super Mario Galaxy 2 have reigned over the plucky plumber’s side of Nintendo, providing platforming perfection. Today, I have another to put on the pedestal. (more…)

  • Shovel Knight Scoops Up All the Money

    b57c3c1d592d12658494e41a17143f4e_large (1)With 24 hours left in the Kickstarter, now’s your last chance to back the incredible looking Shovel Knight. Yacht Club Games continues to set more stretch goals as the community keeps taking them down one by one. As of now, the game has earned over $270,000 and is making more cash with every page refresh. The final announced stretch goal is set at $300,000, which will allow the team to include every Boss Knight as a playable character in the multiplayer mode. At the rate the campaign has been growing, they’re more than set to hit above $300,000 before the clock runs out.

    The game looks fantastic, and so far, seems more than deserving of the incredible fan base it has gained. Shovel Knight is an 8-bit throwback to Mega Man, except the gun arm has been traded in for a surprsingly functional shovel. Every bit of footage I’ve seen so far has me dying to get my hands on the game itself. I threw in my $15 for a Wii U version as fast as my hands could enter my credit card info on the page.

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    Shovel Knight is being developed by Yacht Club Games, which is made up of some immensely talented developers previously from WayForward. Also along for the ride is Manami Matsumae, who composed the original Mega Man soundtrack. There’s some real talent on board, and I’m super excited to get my hands on Shovel Knight when it hits digital storefronts later this year.

    According to the Steam Greenlight page, the current release date is “Winter 2013”, so get your Wii U, 3DS, or PC ready for an 8-bit journey of knights, shovels, and probably lots of dirt. And fun, hopefully it’ll be fun.