Author: Zach Davis

  • Here’s a Thing! 001 – Hello From the Magic Tavern

    Here’s a Thing! 001 – Hello From the Magic Tavern

    What’s a Thing? There are lots of Things! Video games are cool and all, but everyone has more than one thing they pay attention to. I’ll be using this side series to talk about Things that might not be covered here otherwise. Maybe it’s a movie, maybe it’s a podcast, maybe it’s a sweet building I saw somewhere. Who knows??? There are lots of Things, and I’d like to tell you about them.

    magictavern1

    So, I listen to a lot of podcasts. A bunch. But between work and commutes and such, I blow through my weekly casts pretty quickly. Luckily, I stumbled onto Max Temkin’s recommendation of Hello From the Magic Tavern…and that’s been my entire last couple of weeks. It’s so good! (Yes, I know Max supports and has a part in the show, but I’m still super glad he promoted it.)

    (more…)

  • There Are Too Many Great Games Right Now and It Kind of Sucks

    There Are Too Many Great Games Right Now and It Kind of Sucks

    play something else

    This is going to be a dumb, personal post. Feel free to skip it. It’s vaguely related to games, so there’s that. There may be something worth reading in here but… IDK.

    2015 has been a faaaaaantastic year for games. Compared to last year when we had a bunch of indie hits and several AAA flops, it seems like every other week this year we’ve had everyone hitting on all cylinders. I mean, we got Metal Gear Solid V, Undertale, Mario Maker, and Dropsy in the same month, and now we’ve got Black Ops 3 (yes, I still like Call of Duty, JEEESUS), Fallout 4, Crowtel, a new Tomb Raider, Yo-Kai Watch and all of the indie games I’ve been missing the last few months because of the big releases taking all of my time. I still feel guilty because I haven’t written about Tomb Raider GO or Downwell yet. They’re both super good, and you should play them… but I just don’t think I have the energy right now.

    So where am I trying to go with this?

    (more…)

  • Undertale Is Actually Getting the Attention It Deserves

    Undertale Is Actually Getting the Attention It Deserves

    under2

    More than a few times over the years, I’ve found myself falling in love with games that never got a voice. Whether it’s Mibibli’s Quest, Hubol’s 2, A Mini Falafel Adventure, Castle in the Darkness or many of the others, I’m constantly falling for games that deserve way more than a passing glance.

    I’m so glad I don’t have to throw Undertale in that pile.

    Toby Fox’s masterpiece is actually being talked about, and I couldn’t be happier. Every once in a while we’ll be blessed with the popular games consciousness acknowledging a game like Hotline Miami or FTL, but for each of those, another dozen go unseen by more than a devoted few. Have you played 2015’s Dropsy by Jay Tholen? What about Jesse Barksdale’s The Static Speaks My Name? Maybe Crawlies? You should.

    I’ve been known to rant about things like this in the past, but now we can all take a breath, and be happy that something as amazing as Undertale can not only exist, but be recognized. Big names like Jim Sterling, Austin Walker, Bob Mackey, and Daniel Tack all reviewed Undertale for their respective publications, and now so many more people know that it’s out there. I wish so much that Mibibli’s Quest could have gotten that kind of coverage, instead having myself and the few others screaming into a void about how good it was. Which, by the way, go vote for Mibibli’s Quest on Steam Greenlight if you haven’t. Thanks!

    under1

    So, in case you somehow haven’t heard about Undertale before now, I guess it’s my turn to sell it.

    It’s a weird RPG-thing that’s less of an RPG and more of a loving tribute to every good video game that has ever existed. Uhhh, so go play it? Every character in Undertale has more personality than the entire cast of most other games I’ve played this year. The gameplay varies itself throughout the entirety of its 4 or 5 hour first playthrough, and continues showing off how limitless it is in subsequent ones. The soundtrack, oh god the soundtrack. Undertale is real good, yo.

    I really don’t want to ruin anything for you with specifics, because Undertale wants to constantly surprise you can make you laugh, and ruining Undertale’s fun is the last thing I’m looking to do. I’ll spoil part of one: I joined a snail race, and I got so excited for my snail to win that the pressure got to him, and he flipped upside down on the track burst into flames as the other snails squirmed right on past him. This was one of the ten-dozen tiny things that happen in Undertale, and one of many that you won’t forget.

    If you’ve ever loved happiness, Earthbound, good characters, being sad, surprise, or skeletons, please please please go play Undertale right now. And then play it again. And again.

    under3

    And once you’re done, look around for similarly good games that you’ve been missing out on that haven’t gained as much coverage. Sites like the one you’re on right now, IndieGames.comWarp DoorOffworld and many others will help you get started.

    I honestly feel super strongly about this. If you’ve got the time, go play/watch more cool games and support the artist who make this stuff without expecting much feedback. Everyone will feel better, you’ll make the world a better place, and you’re supporting the future of an industry that you care about. Byyyyeeee. (and have fun.)

     

  • I Wish I Liked N++ As Much As You

    I Wish I Liked N++ As Much As You

    N++_explosion2

    I’ll play any platformer I can get my hands on. If I see a screenshot for your game and it looks like I’m going to be running and jumping around, chances are I’m gonna check it out. It’s in my blood. So after all the buzz about N++ on Twitter, I figured I’d try it out.

    This all happened once before, around the time Super Meat Boy came out on the 360. I download the demo for N+ to satiate my then ravenous appetite for more good platforming, and found myself left cold. The grey walls and floaty jumping just didn’t do much for me at all. I spent probably fifteen minutes with it and never touched it again. I couldn’t say it was a bad game, but just one that didn’t hit my sweet spot. So again, in 2015, the series is placed right in front of me. I spent my $15, played it for a few hours, and I’m still in the same spot.

    What exactly is it about the N series that doesn’t jive with me?

    Turns out, I think it’s a combination of a lot of things. Let’s start with the basics.

    The Physics

    Jumping in Super Meat Boy always feels exactly the same. It’s easy to control your momentum, and you can turn on a dime when you need to. There’s a 99.9999% accuracy of me pressing a button and knowing where I’m going to land, because I have total control over my character at all times. N+ doesn’t seem to want you to have this much control.

    N+’s Ninja slides as it moves. Once you’re taking an action, you’ve committed to it, whether you want to be or not. You can’t go from a full sprint and start moving backwards in an instant, there’s a slight delay on everything you do. While it’s certainly more deliberate than LittleBigPlanet’s wonky jumps, I still prefer my actions to be instantaneous. I don’t like having to think out how my momentum is going to affect my movement four seconds from now, I just want to run around and do sweet jumps one after another. Despite priding itself on quick-moving ninjas, N+ constantly feels like one of the slowest moving platformers out there. I’m always wishing I moved faster, wishing I felt better about speed-running the levels.

    The Collectibles

    While the ninja may feel a bit slow already, the game deliberately slows itself down by asking you to grab a million shiny things around each level. These objects feed into level completion numbers, as well as adding time and points to improve your level scores. But why? A lot of the levels are fun enough to play through on their own, but I always feel like I’m playing the game wrong by ignoring the extras that are begging to be picked up. If these were absent, I’d have more time to run through the levels I enjoy playing, without being stuck slowly jumping in place to grab the few blocks I missed.

    N++2

    Sure, that’s a problem that’s totally solvable by just not worrying about them, but I like collecting things! Super Meat Boy’s collectibles are great, because there’s like one in every five stages or so, and they’re used as bonus challenges to prove that you can do something difficult. The only thing I prove when I collect the dots in N++ is that I’m good at wasting time. I like the feeling of having mastered a section, and knowing that I’ve done it to the best of my ability. When I finish an N++ stage, all I can think is “Wow, I sure missed a bunch of things the developers wanted me to pick up…” and then it all repeats in the next stage. While we’re here, let’s talk about how the levels connect, and why I can’t have nice things.

    The Level Bundles

    You can’t jump into N+ and play one level by itself. You just aren’t allowed to. This kind of sucks.

    Every stage in N++ is part of a bundle of five. You have to complete a five stages in a row to make any progress, set any marks on the leaderboards, etc. So if you blast through four levels and have trouble with the fifth, you can’t just exit and try something else, because you’ll be forced to play through those first four again. You can’t turn the game on for a few seconds and plow through a couple levels to kill time, because maybe the fourth of the bunch is more difficult than you were expecting, and now you’re stuck. Sure, most of the levels are simple and short enough not to be too demanding of your time and energy, but (yes, here it comes) Super Meat Boy’s levels are even shorter (and play a lot faster!) and you can choose to do a single one at a time if you want. Nintendo realized that splitting individual levels apart makes things more fun in Super Mario Bros. 3… In 1988.

    Speaking of Mario, that series has plenty more going for it than just running and jumping. So does Meat Boy. And so do almost all other notable platformers. And pretty much all good games.

    The Personality…

    …is almost nonexistant. Imagine playing Portal without GLaDOS taunting you at every turn. Yes, the base mechanics of Portal are still fun, but wouldn’t it feel a bit…drab? That’s the entirety of N++. Other than some good music and the fantastic, newly added, ability to mix up the color scheme at will, it feels like there’s not much going on behind the scenes of N++. It’s like if you told a computer to “MAKE A VIDEO GAME” N++ would be what got spit out. I don’t mean this as an insult to any of the designers, there are some really good bits of level design in N++, and for whatever reason I keep playing it. It’s like the Destiny of platformers. And I know it originated as a flash game, but well, Portal and Meat Boy didn’t exactly come from stunning beginnings either. It seems like developers of N don’t know how to evolve, so they just keep getting better at making the exact same thing again and again.

    Or maybe Super Meat Boy has just ruined me for other video games.


    As much as I complain about N++, I still admit that I have fun with it. Or at least, I still choose to kill time by playing it. There’s something hypnotic about clearing a set of levels and having more and more and more lined up ready to be tackled. But rather than feeling exciting about seeing the next set, more often than not I feel like I’m checking down a list of boxes, tasks meant to be completed. And at what point is that just… work?

  • Getting Spooky in 2015

    Getting Spooky in 2015

    It’s baaAAAack.

    If you’re not familiar with how to Get Spooky, I’ll send you to these first: 01, 02, 03, 04. Are you done? Alright, let’s do this all sequel-like. There’s still a whole buncha spooky left to dig up. Get it? Like digging up a spooky body. Like, it could be a skeleton with a worm in it or something. Wow. (more…)

  • Super Mario Maker Makes Mario Making Super

    Super Mario Maker Makes Mario Making Super

    mario making

    I can’t stop playing Super Mario Maker. Every day it gets bigger and bigger, and more people are making more clever things to try. Yesterday, I played a level where you turn into a spring and bounce around with other springs until you lose yourself and bounce into the flagpole and somehow spring around out of the level. Mario Maker is a really dumb, wonderful thing, and I’m happy to play it every single day.

    (more…)