Category: PlayStation 4

  • Celeste is a Tough as Nails Platformer With a Heart of Gold

    Celeste is a Tough as Nails Platformer With a Heart of Gold

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    It’s a difficult 2D platformer with pixel art. None of you would have ever, ever expected it on this site, would you?

    Luckily, even though I’m a sucker for any of these, this one’s better than the handful of moderate-to-good indie platformers we get tossed at us every few months or so. Bringing back memories of my first playthrough of Super Meat Boy, Celeste brings the challenge that just feels so, so good to accomplish. The campaign also does way more narrative legwork than Super Meat Boy ever attempted (i.e. any), and is a surprisingly heartfelt tale of a young girl overcoming her own anxieties with the help of friends. It’s sweet, relatable, and hit me so hard at one point that I had to take a break; not from the platforming challenge, but from the challenging subject matter.

    Not satisfied with just giving you a lengthy story mode with a genuinely compelling cast and story, there’s a whole extra couple of playthroughs to break your controllers in once you think you’re done. Clocking in around 20 hours now, I’ve fully completed the game’s first and second main campaigns, barely scratched the surface of the speedrunning aspects, and walked away in awe/disgust at how wild the final challenges are.

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    As much as I adore Celeste it isn’t without a glaring issue or two. First off, at the very end of the second campaign, a brand new mechanic is introduced. Though, “introduced” is a strong word here, and would imply the developer bothered to mention nearly anything about it before you’re expected to be an expert at using it.

    It’s like you were going to have a nice hang sesh with Celeste, but they brought their friend along without telling you and also their friend lives with you now and oops Celeste is gone and now you live with a new weird friend who you don’t really know what to do with.

    Uh, yeah, it’s pretty much like that.

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    I’m not kidding about it being strangely brought up at the end of the campaign. After a maybe 7 hourish Hard Mode, you’re in the last 20 minutes and are told to cross an obstacle you’ve never seen before. The game says “Jump – Dash (UP ARROW)” and expects you to understand what that means. Trust me, you don’t just jump, dash, and press the up arrow. That hint is pretty much worthless.

    So after you give up jumping and dashing and head to this Reddit page of other confused people, you’ll figure it out. Remember that scene in Super Metroid where the small animals start jumping up a wall and you learn “Whoa, I bet I could do that too!” and you learn a brand new mechanic naturally through the game’s good design? I remember it. I don’t think the developers did.

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    The puzzles are also kind of hit and miss. They seem to aim for a Fez-like vibe but feel a bit out of place and too complex for their own good, especially if you’re in the animalistic mindset of “I just wanna jump over more pits.” The first puzzle you encounter with the birds is pretty rad though. Not super difficult but requires more than ten seconds of thought to solve. More like that please!

    Aside from a couple of gripes that make up less than 1% of the whole game, Celeste is a beautiful work of art. Lena Raine‘s soundtrack hits every note perfectly. The art makes every area instantly identifiable and distinct. The platforming never feels mean or unfair, and always seems surmountable, even after a hundred deaths on one obstacle.

    Celeste is up in the ranks with The End is Nigh and Super Meat Boy as far as indie platformers go, and I’m glad to see Matt Thorston and Noel Berry climb into the ring with the likes of Edmund Mcmillen, Tommy Refenes, and Tyler Glaiel. I’ll take all of the excellent platforming I can get.

  • Monster Hunter: World is the Best Game in a Great Series

    Monster Hunter: World is the Best Game in a Great Series

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    Monster Hunter has been a permanent part of my gaming library since 4 Ultimate’s release on the 3DS in 2015. Though I do miss the ridiculous variety of monsters present in the last two games, Monster Hunter: World is unequivocally the best game in the series.

    Trying to understand any previous entry is to essentially commit an act of violence against yourself, bashing your head against a brick wall that has no intentions of moving. World may still have that wall in place, but this time it’s made out of about half as many bricks.

    It’s a series infamous for pushing people away due to obtuse systems that make no sense to anyone who hasn’t already been inundated with them, but World actually makes some leaps towards gaining a real, mainstream audience. The multiplayer has never been easier to play with friends (though it’s still not perfect!), it’s actually on a console that can somewhat deal with the complicated control schemes, and the myriad quality of life changes (you can access your inventory stock during a quest, what a concept!) go a long way in getting newcomers adjusted to Monster Hunter’s strange, complex world. It helps that the game feels more alive than ever by removing loading screens, adding an honest-to-god true ecosystem and food chain, and tossing in dozens of tiny creatures that you’re encouraged to capture and keep as pets. Hunting the monsters is pretty fun, too, I guess.

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    As for returning vets, there’s plenty for us, too. Some weapons have new movesets and abilities. The long-ranged weapons feel viable for the first time due to the good controls and added mobility. Maps are hiding more secrets than ever before, and just walking around and exploring fills in areas on the map, making it feel like the hunt it was always meant to be. There’s more good things about Monster Hunter: World than I could ever list here, but know this: the changes, big and small, make for one of the best games you’ll play all year.

    There’s a lot to uncover as you make your way through the newest Monster Hunter game, so much so that I’m 100 hours in and was just told by a friend about a series of quests that I didn’t even know existed that I’d somehow walked right by again and again.

    Long story short; get Monster Hunter. Play Monster Hunter. Live Monster Hunter.

  • Games of the Month – April 2017

    Games of the Month – April 2017

    Not ready to slow down, 2017 keeps on truckin’. Game releases are finally slowing down a bit now that we’re halfway through May, but that barely gives a breather from everything else we’re all still catching up with from earlier this year. Persona 5 seems like one I’ll be trying to finish for a good long while, and Battlegrounds is one I’ll continue to play and watch every good stream of. With The Surge and Rime right around the corner, let’s take care of last month’s unfinished business.

    1. Persona 5

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    I’m about 30 hours into this one, and just finished the second major “Chapter” for lack of a better term. I have a feeling that if I ever finish this, it’s not gonna be anytime soon. Though I don’t think the writing is nearly as good as Persona 4’s, I’m still having a lot of fun with it. Despite some early story issues, a few of them have already ironed themselves out. Fair warning, this isn’t a game that you’re going to be able to recommend without several caveats, maybe even moreso than Persona 4 this time. The writing often feels awkward and mistranslated, the only woman character in the group so far is treated like a sex-object more often than not, and the main conceit of the story (focusing more on the villains than the protagonists) means that we get to know the characters less than we would have in Persona 4. Even though we’re stuck with more issues than I was hoping for, I’m still enjoying my time with it and am excited to meet new characters as the story goes on. I hear that some of my issues are touched on the further I get, so I’m hoping that happens sooner rather than later. The dungeons are fantastic though, and are a necessary improvement that should have been made before the fifth game in this series. As it stands 30 hours in, Persona 5 plays better than any Persona game to come before, and I’m hoping the story and characters can catch up.

    2. Little Nightmares

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    Little Nightmares isn’t made by Playdead, but if I hadn’t known that ahead of time I’d have probably assumed it was. Sitting easily along Limbo and Inside, Tarsier Studios nailed the style they so obviously were aiming for. You play a small child in a raincoat making her way through a series of terrible, malicious environments. It’s dark, tense, and I kind of already want to play through it again. Clocking in at roughly three hours, you have no excuse to skip this one if you’re interested in this kind of platformer.

    3. What Remains of Edith Finch

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    Following in the footsteps of Gone Home, the creators of The Unfinished Swan have crafted a short story about a girl returning to her childhood home. Where the similarities end, though, are when you explore the rooms of the family you used to know and the ones you’d only heard stories of. Once you find their quarters, you’re whisked away to take control of them in their final moments before they passed away see those moments through their eyes. What Remains of Edith Finch is essentially an anthology told inside the trappings of the now well-worn “Walking Simulator” genre that I tend to enjoy so much. If those kinds of things scare you away this one probably isn’t for you, but for everyone else, this is a very solid entry in that genre. It didn’t resonate with me as much as Gone Home or The Beginner’s Guide, but by the end I felt like I had finished reading a nice short story. Sometimes just being pleasant and good is good enough.

    Honorable Mentions

    Mario Kart 8 Deluxe – The best version of the best Marion Kart game, and another reason the Switch is potentially the coolest video game system of all time.

    Banana Boy – A weird arcade thing that you’ll play for about ten minutes and probably remember forever.

    Yooka-Laylee – A game that had a lot of potential and lives up to about 40% of it. If you’re desperate for the return of Banjo… I mean, I guess this is an option.

  • Games of the Month – January 2016

    Games of the Month – January 2016

    It’s back! After about a year long absence, I’m glad to say HippoChippies’ Games of the Month will be continuing EVERY MONTH through 2016. Thought some time commitment issues through parts of the site off track last year, this one’s actually happening. Like, for real. I’m going to hold myself to this as a promise.

    How about this first month though? Pretty good!

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  • Until Dawn is the Heavy Rain Sequel You Wanted

    Until Dawn is the Heavy Rain Sequel You Wanted

    It’s like Heavy Rain without bad French accents and most things end up making sense!

    Going…ahem…Beyond my wildest expectations, Until Dawn does a deserved genre justice. Rarely does a big budget developer get to put a lot of time into a horror game, but when they do, man do I wish they could more often.

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  • Bethesda’s Potential Fallout 4 Conference Is On FLAG DAY

    Bethesda’s Potential Fallout 4 Conference Is On FLAG DAY

    FLAG DAAAAAAAAAAAY

    FLAG DAY!

    Yeah, it’s total speculation at this point, but I have a feeling about this one. (more…)