Tag: Platformer

  • JUMPGRID is a Punishing, Heart-Pounding Puzzler

    JUMPGRID is a Punishing, Heart-Pounding Puzzler

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    JUMPGRID is a game of aggression. Right there in the all-caps title it lets you know that it means business. Death comes fast and often, and the electronic soundtrack never stomps thumping to mourn. Instead, a violently flashing screen and a screech greet you at every end. It’s reminiscent of Super Hexagon, in that you’re the only thing keeping the party’s pace down. You have to move, and you better move fast.

    In JUMPGRID, you’re tasked with hopping between 9 dots on a grid. Like this:

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    You’re the glowy thing in the middle, and you can jump to any of the ones directly across from you, i.e., up, down, left, or right. Once you dodge whatever obstacles are flying through the grid and collect all nine green pieces, a warp hole to the next level opens up in the center and you hop along from there. Doesn’t sound too bad, huh?

    Well… it gets rough. After a dozen or so screens, JUMPGRID feels like it’s just getting started. Very specific sequences of jumps have to be performed at exact times in order to collect all the shards and make the warp. Some are time limited, others have you follow a fast-moving maze and collect shards in order, and others just send way too much at your way to comprehend until you’re at least a handful of deaths in. You’ll respawn immediately though with every mistake, giving the game more than a passing resemblance to any number of precision platformers.

    https://youtu.be/Ag-xI72ReUA

    If you’re ready to make the jump, give JUMPGRID a shot on Ian Maclarty’s itch.io page.

  • Celeste is a Tough as Nails Platformer With a Heart of Gold

    Celeste is a Tough as Nails Platformer With a Heart of Gold

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    It’s a difficult 2D platformer with pixel art. None of you would have ever, ever expected it on this site, would you?

    Luckily, even though I’m a sucker for any of these, this one’s better than the handful of moderate-to-good indie platformers we get tossed at us every few months or so. Bringing back memories of my first playthrough of Super Meat Boy, Celeste brings the challenge that just feels so, so good to accomplish. The campaign also does way more narrative legwork than Super Meat Boy ever attempted (i.e. any), and is a surprisingly heartfelt tale of a young girl overcoming her own anxieties with the help of friends. It’s sweet, relatable, and hit me so hard at one point that I had to take a break; not from the platforming challenge, but from the challenging subject matter.

    Not satisfied with just giving you a lengthy story mode with a genuinely compelling cast and story, there’s a whole extra couple of playthroughs to break your controllers in once you think you’re done. Clocking in around 20 hours now, I’ve fully completed the game’s first and second main campaigns, barely scratched the surface of the speedrunning aspects, and walked away in awe/disgust at how wild the final challenges are.

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    As much as I adore Celeste it isn’t without a glaring issue or two. First off, at the very end of the second campaign, a brand new mechanic is introduced. Though, “introduced” is a strong word here, and would imply the developer bothered to mention nearly anything about it before you’re expected to be an expert at using it.

    It’s like you were going to have a nice hang sesh with Celeste, but they brought their friend along without telling you and also their friend lives with you now and oops Celeste is gone and now you live with a new weird friend who you don’t really know what to do with.

    Uh, yeah, it’s pretty much like that.

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    I’m not kidding about it being strangely brought up at the end of the campaign. After a maybe 7 hourish Hard Mode, you’re in the last 20 minutes and are told to cross an obstacle you’ve never seen before. The game says “Jump – Dash (UP ARROW)” and expects you to understand what that means. Trust me, you don’t just jump, dash, and press the up arrow. That hint is pretty much worthless.

    So after you give up jumping and dashing and head to this Reddit page of other confused people, you’ll figure it out. Remember that scene in Super Metroid where the small animals start jumping up a wall and you learn “Whoa, I bet I could do that too!” and you learn a brand new mechanic naturally through the game’s good design? I remember it. I don’t think the developers did.

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    The puzzles are also kind of hit and miss. They seem to aim for a Fez-like vibe but feel a bit out of place and too complex for their own good, especially if you’re in the animalistic mindset of “I just wanna jump over more pits.” The first puzzle you encounter with the birds is pretty rad though. Not super difficult but requires more than ten seconds of thought to solve. More like that please!

    Aside from a couple of gripes that make up less than 1% of the whole game, Celeste is a beautiful work of art. Lena Raine‘s soundtrack hits every note perfectly. The art makes every area instantly identifiable and distinct. The platforming never feels mean or unfair, and always seems surmountable, even after a hundred deaths on one obstacle.

    Celeste is up in the ranks with The End is Nigh and Super Meat Boy as far as indie platformers go, and I’m glad to see Matt Thorston and Noel Berry climb into the ring with the likes of Edmund Mcmillen, Tommy Refenes, and Tyler Glaiel. I’ll take all of the excellent platforming I can get.

  • The End is Nigh Review – Platforming Perfection

    The End is Nigh Review – Platforming Perfection

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    So… imagine if Super Meat Boy had a more ambitious spiritual successor while retaining everything that made it a genre triumph. Now stop imagining and go buy The End is Nigh. I’ll be here when you get back.

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  • Super Mario Maker Makes Mario Making Super

    Super Mario Maker Makes Mario Making Super

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    I can’t stop playing Super Mario Maker. Every day it gets bigger and bigger, and more people are making more clever things to try. Yesterday, I played a level where you turn into a spring and bounce around with other springs until you lose yourself and bounce into the flagpole and somehow spring around out of the level. Mario Maker is a really dumb, wonderful thing, and I’m happy to play it every single day.

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  • A Mini Falafel Adventure is More Than an Appetizer

    A Mini Falafel Adventure is More Than an Appetizer

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    If you have any love of platformers, boss rushes, Kirby, Metroid, inventive weapons, humor, jammin’ soundtracks, or Good Video Games, I’ll go ahead and direct you to this link —-> A Mini Falafel Adventure.

    My work here should be done. (more…)

  • Castle in the Darkness Loves Retro Games as Much as You

    Castle in the Darkness Loves Retro Games as Much as You

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    If you’ve noticed any themes on this site over the years, you’re probably aware that I love platformers, and that I’m bummed when awesome little games don’t get the attention they deserve. Between both of those, I believe I’m morally obligated to tell you to go buy Castle in the Darkness right now. Go. It’s just six dollars. Did you buy it yet? Okay good. (more…)