Tag: PC

  • Fidel Dungeon Rescue Trusts Your Instincts

    Fidel Dungeon Rescue Trusts Your Instincts

     

    f1.jpgFidel Dungeon Rescue seems like a simple thing on the surface. Just from the few screenshots I saw of it last year, I had decided that it wasn’t something for me. I’m not typically into grid based strategy stuff that isn’t titled Mega Man Battle Network, and it just reminded me of a gussied up version of a bland Puzzlescript game.

    Uhh… also I was wrong.

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  • Suffer Through Bounce.wav With Me, Please

    Suffer Through Bounce.wav With Me, Please

    bouncyI just spent the last four minutes or so playing Bounce.wav, a game made by @Klewachu and @nightkenny for this month’s GBJam. I spent those four minutes dying roughly 30 times and making it through the first level. I’m about to go back and play more.

    This thing reminds me one of those “impossible challenge” games that flood your phone’s app marketplace. Incredibly simple, very few buttons to learn, but takes forever to make any progress whatsoever. The time between Start-Death-Restart-Death is, for me, around eight seconds. Bounce.wav is soooooo easy to start and figure out if it’s for you, I had to come back right away and inflict this punishment on others so I wasn’t struggling alone.

    You control a forever-bouncing square and you can move it up and down. It maintains momentum, so when you choose to move it determines whether or not you send the thing to its immediate demise. Make a mistake, and a fraction of a second later you’re back at the beginning of the stage, already ready to go again. Maneuver carefully, though, and you’ll be rewarded with a new level to bang your head against.

    It’s super simple, but I’m a sucker for this kind of thing. I played Flappy Bird for much too long, and Circle Spike for even longer. Get this on a phone and I’ll probably have killed a couple afternoons only to find myself on level five.

    If you’re ready to spend more time than you care to admit on a tiny time-waster, check out Bounce.wav on its itch.io page. Good luck!

  • There You Go is the Lighter Side of Room Escape

    There You Go is the Lighter Side of Room Escape

    After playing hours upon hours of Zero Time Dilemma, There You Go gave me the room escaping that I’ve been craving… with significantly fewer murders along the way. (more…)

  • The Devil Can’t Slow You Down in SEUM: Speedrunners from Hell

    The Devil Can’t Slow You Down in SEUM: Speedrunners from Hell

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    What if Mirror’s Edge got real dumb?

    SEUM: Speedrunners from Hell answers that question in the weirdest way possible, and I think I love it. (more…)

  • SUPERHOT – Slow and Steady, Shoot His Face

    SUPERHOT – Slow and Steady, Shoot His Face

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    “CLICK”

    I’m out of bullets. He’s looking me dead in the eyes, and I’m about a half-second from a bullet flying right between them. It’s time for decisive action. I leap to the side as his bullet whizzes straight past me, right into the torso of his buddy at my six. Thanks, guy. The empty shotgun I heave in his direction sends him reeling backwards, and forces his gun into the air. I catch the gun before he’s even caught his breath, and send his last bullet soaring straight through his now shattered figure.

    SUPER. HOT. SUPER. HOT.


    If you haven’t guessed, SUPERHOT is a Coolest Human In The World Simulator, and it’s one of the best uses of my video game time I’ve come across in a long while. As you’ve heard in every piece of media that exists about this game “Time moves only when you move.”

    Remember that part in The Matrix? Yeah, basically like that.

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    As long as you’re moving in any direction, the game world progresses just like anything else. Cars roll along, enemies run for cover, and the occasional bullet flies at you, ready to send you to your next game over. But as soon as you stand still, all of that just…stops. Or at least, slows to a crawl. That bullet heading right at your face may take a couple of minutes to make it to you, as long as you stay put. Maybe you have enough time to jump out of the way. Maybe you can leap over it in slow-motion? Maybe you can CUT THE FUCKING BULLET IN HALF WITH YOUR GODDAMN KATANA.

    Do you get it yet

    Do you understand

    SUPERHOT is rad.

    Imagine any movie’s action setpiece and you’ll probably get to play it in SUPERHOT. Kicking a dude in front of a train. A bartender raising his trusty shotgun before a brawl. Jumping over a speeding car. Being locked in a deathmatch cage. About thirty other levels worth of legitimately exciting stuff.

    Remember how sweet it was to pull of cool moves in Hotline Miami? Just picture all of that happening in first-person and also in slow motion. Okay great you’re done here just go play SUPERHOT.

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    If the action isn’t enough to satisfy you, you’ll be pleased to hear about the trappings around the game’s immaculate sense of style. It’s all very meta “it’s a game inside a game, but also it’s real life…maybe!” The story is interesting enough, doesn’t get in the way too much, and provides about as much narrative as something like this needs. There’s a ton of optional stuff to do too, the best of which take the form of secrets hidden inside nearly every level of the game.

    On my first playthrough (which took about 2 hours) I ran around and killed a bunch of people until there were no more people to kill. It was great. But there’s a point where you’ll realize that the levels are hiding a lot of things right in front of you, if you’re willing to stop Matrixing up fools for five minutes. Almost every level in the game has a cleverly hidden platforming challenge leading to hidden areas, and it’s almost as satisfying to figure them out as it is to solve the game’s combat puzzles. It also makes the game feel even more like Mirror’s Edge, beyond the stark visual presentation. It’s awesome. One level has a secret Ferris wheel on a roof! Yeah!

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    It’s hard not to talk about SUPERHOT and just say “This game so fucking cool oh my god” but that’s almost all it needs. This is a very smartly designed and well executed thing, and it’s incredible to see just how much the game and SUPERHOT Team have grown since the prototype (made in ONE week back in 2013.)

    I’m not sure who the person is that looks at SUPERHOT and says “nah, that’s not for me.” but I feel bad for them that they can’t experience human emotions anymore. That’s gotta suck.

    If you’re up for being a time bending action hero for a few hours, check out SUPERHOT here.

    Did I mention that SUPERHOT is great

  • Devil Daggers is Super Cool and I Wish I Liked Playing It

    Devil Daggers is Super Cool and I Wish I Liked Playing It

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    If you’re a part of Games Twitter, you’ve probably heard mention of Devil Daggers in the last week or so. Seriously, it seems like it’s everywhere. I saw a few screenshots, realized it was a grimdark, fast-paced shooty thing about skeletons and demons, and rushed to get it. This kind of thing seems like it was made for me, right?

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